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PSU: this part is prickly, dont touch
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2011-09-09, 01:53 PM | [Ignore Me] #61 | ||
Private
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I've never pre-ordered a game before because i'm never as excitable as most about them, but PS2 is really looking to be the one where I finally do.
I don't find it to be that much of a bad thing to not have NC with jackhammers and decis hot dropping towers considering the bests ones were so difficult to contend with even with rexo, much less of a problem with the lasher :P I'm sure however there will be new methods for rapid response that people develop similar to hot dropping so I wouldn't worry about that ruining your playstyle. Glad to see PS2 getting more and more PR, so dependent on being huge to be great, when PS1 dropped to just around 400 people online total is the point where I found it starting to get a bit dull. |
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2011-09-09, 03:16 PM | [Ignore Me] #62 | ||
Contributor PlanetSide 2
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Every empire has it's own "heavy anti-infantry weapon". That doesn't flow quite as well in a big list of gun types, but I'll try to work it in that way from now in my ongoing efforts to ensure that Bags doesn't have a conniption fit after every interview.
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2011-09-09, 03:22 PM | [Ignore Me] #64 | ||
hey thanks for the fast clarification!
i really like to see the amount of communication rising! must be hard to be aware that every single of your words will be ripped apart by wild animals ;-) Last edited by Shogun; 2011-09-09 at 03:23 PM. |
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2011-09-09, 03:25 PM | [Ignore Me] #65 | ||
Lieutenant General
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As long as I can use my MCG in some form on TR I'll be happy. It was the whole reason I switched from NC to TR when I started, so it has sentimental value. Along with being and sounding badass.
Last edited by Bags; 2011-09-09 at 03:27 PM. |
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2011-09-09, 03:34 PM | [Ignore Me] #66 | ||
Master Sergeant
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no AMS...
PS2 gameplay = completely different. Gal pilots just got more important than ever. I see a whole new strategy of keeping the Gal up in the air, very similar to BF Vietnam when you could spawn inside the choppers and folks would hover camp the enemies main. Doubled with a back up spawn that would be the SL. So SL spawns on GAL, bails and hides so he can be spawn point until the Gal repairs and returns. PS. Higby, ignore the trolls. Poll the leader board players rather than listen to the forum whores. |
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2011-09-09, 03:45 PM | [Ignore Me] #68 | ||
Corporal
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No AMS makes me cry a little inside. Every character I have has it. It is such a tactical vehicle, well when there isn't 20 CR5s ready with an OS.
Don't get me wrong I am still happy to try PS2, but the missing AMS is worrisome. Just hoping with all the changes it still feels like Planetside. I played Asheron's Call an loved it. Turbine made Asheron's Call 2 but the lore was the only thing that was the same. The game was so different it was not a true AC2. This is my fear with Planetside. I know it will be F2P of some sort, but that is not a concern. I want it to be good so a lot of people play and stay with it. Can't wait to try it. Is it truly Planetside 2 or just a name wrapped on a completely different game? Last edited by blbeta; 2011-09-09 at 03:46 PM. |
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2011-09-09, 03:47 PM | [Ignore Me] #69 | ||
Brigadier General
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True, but if you just look at the forums, everytime the devs mention something new there are about 5 pages of panic about how the sky is falling.
I think the whole PSU community needs to keep in mind the basic principles that the devs have repeated instead of going off the deep end. I'm not saying you in particular, Bags, because that's not accurate and there are a ton of people here who do panic. (I've probably done it myself) EDIT: Also, if we replaced every AMS with a Gal, then I think that would be awesome. Then again, I generally fly a reaver and I like running Gal escort missions and of course, destroying enemy Gals. Last edited by Raymac; 2011-09-09 at 03:50 PM. |
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2011-09-09, 03:52 PM | [Ignore Me] #70 | ||
Sergeant Major
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"The content we’ve got right now is a canyon and it’s so much fun to fly around..."
I really hope they have more by now, or they have rather good tools to easily genarate maps of all kind. Skill and equipment balance is important, but we need various terrains, different exteriors and interiors too! |
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2011-09-09, 04:16 PM | [Ignore Me] #71 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-09-09, 05:30 PM | [Ignore Me] #72 | |||
Brigadier General
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2011-09-09, 05:33 PM | [Ignore Me] #73 | |||
Private
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2. One of the reasons I thought that the ANT was time consuming in PlanetSide 1 was that not only did it take a little while to get it off the vehicle pad; to the Wapgate; harvest the nanites and back again. But once you had done that the ant was often useless. If the ANT could release its nanites to be useful in ways other than filling the silo, I think it would make the whole thing more time efficient for the player to reward the time invested. 3. I don’t know if this would be possible but I think it would be great if what was said in a mic would be sent out to whoever is in earshot. Kind of like how local chat works in PlanetSide 1 but with the sound coming out in the same way that when you shoot a gun the sound goes mainly forward – so that you would be able to work out who was talking and which way they are facing, and how far away they are (of course therefore making it as it is in real life). I think it would suit PlanetSide as often you want to communicate with people you are just running past who you may meet only once and often it is hard to get peoples attention in local chat as people don’t look there much. |
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2011-09-09, 05:36 PM | [Ignore Me] #74 | |||
Major General
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2011-09-09, 05:38 PM | [Ignore Me] #75 | |||
Brigadier General
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A NC MCG should actually fire backwards and kill the user. :P |
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