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2011-09-19, 11:14 PM | [Ignore Me] #36 | ||
Colonel
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Magic Link
Agreed with your later comment. They better change that. Am I the only one that wants the mag to be more like a traditional tank?
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-19 at 11:16 PM. |
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2011-09-20, 01:13 AM | [Ignore Me] #38 | ||
Brigadier General
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I don't like it. Tactically, it's probably a benefit to me since I like being a tankbuster in my reaver and a good Mag gunner is scary. However, I still hate the idea of locking the main gun forward, especially if only the driver can use it. You can give it double secondary AA Starfire guns all over it, but I still don't like locking the main gun forward on the Mag or any other tank for that matter.
What tank designer, either in real life or video games, would think that locking the main gun was a good idea? |
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2011-09-20, 02:14 AM | [Ignore Me] #39 | ||
Sergeant Major
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fixed main gun on a tank... yea that will do wonders for teamplay. Just like all the one manned two seater biffers running around.
Geez, get your act together SOE, we want a TEAMPLAY based game, not some idiotic one man armee shooter - there are enough of those already. |
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2011-09-20, 02:29 AM | [Ignore Me] #40 | |||
Captain
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Either that, or the Mag in PS2 will be retarded-nimble - move in all directions with max speed and turn with the speed of other tanks' main turrets. This would allow it to function on par with other vehicles, rather than being a stationary tank sniper, but would look damn retarded... :P |
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2011-09-20, 04:27 AM | [Ignore Me] #41 | ||
Contributor PlanetSide 2
Game Designer |
BF2142's hover tank had a fixed cannon and it was fine. The strafing still put it at an advantage compared to the other tank, while the swivel turret was more useful while sitting in cover or while fleeing and firing or that sort of maneuver (but if you're fleeing and firing you aren't paying attention to where you are going...). In tank vs tank fights the hover tank had the advantage due to the strafe and the fixed cannon really wasn't an issue because it would turn just like the other tank's turret only it would rotate the entire tank.
Proof of concept was established many years ago that it can work just fine and is a good way to do that sort of tank so as not to make the controls so complicated that only a few people can drive it well. You want nubcakes to be able to drive the thing or you'll be crying for months about how you never have good tank drivers. |
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2011-09-20, 12:23 PM | [Ignore Me] #42 | ||
Lieutenant Colonel
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Issues with not looking where you're driving only come up if the driver is both driving and gunning. A lot of us would like to ditch that as well as the fixed mount.
I could never justify buying 2142 so I have to ask you some questions: 1. Was battle infantry centric i.e. bf2142, or vehicle centric i.e. field battles in Planetside? 2. Did the tanks have directional armor? 3. What camera view was used? We were told most vehicles would be locked to first person so one of the things I'm concerned about is having to slow down the entire vehicle and shift the weak points in the armor around just to stay situationally aware. |
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2011-09-20, 01:22 PM | [Ignore Me] #43 | ||||
yep. Rear hits HURT. Side hits weren't much fun either.
I really liked the air-timed grenades in that game. The punkbuster integration wasn't so hot though. That's what finally got me to stop playing. |
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2011-09-20, 02:04 PM | [Ignore Me] #44 | ||
Private
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So the main gun is fixed...what about the other guns? Have the secondarys been confirmed yet? They could be homing missile spouting rocket pods for all we know (although they won't be).
If it's just rocking that one, fixed gun then it'll be at a severe disadvantage. Will need fixing. |
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