Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Let your mouse do the walking
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-10-01, 07:11 AM | [Ignore Me] #46 | |||
First Lieutenant
|
But I was looking at the 3 lights on the side of the Gauss and it got me thinking.... I would love it if the drawm model of the weapon you have in-hand had actual in-game meaning to the player and it was there for more than just decoration.... So I was thinking... Any chance we might be able to get working ammo counters integrated into the side of our weapons? Rather than just having the ammo counter arbitrarily floating in some retangular toolbar on the screen, I think having it displayed on the sides of the actual weapon models themselves would really add to the immersion of the game experience since you'd have to actually look at your weapon to find out how much ammo is left. |
|||
|
2011-10-01, 02:10 PM | [Ignore Me] #48 | ||
Sergeant Major
|
That facility looks massive. It also appears that there are secondary and possibly tertiary structures around it (such as that antenna way up on the mountain in the background). It would really be cool if there were additional strategic targets involved in defending/attacking a base rather than just going right for the facility itself in PlanetSide 2, such as knocking out a radar antenna on a mountain like in the screenshot???
|
||
|
2011-10-01, 06:31 PM | [Ignore Me] #49 | ||
First Sergeant
|
They said somewhere (forgot where) that facilities will be more than simply taking a control console or rushing a generator. I think it was Higby that made mention that missions will play a part in that.
I don't know if he meant in some kind of facility-taking-specific way or simply using missions to better organize taking a facility, but it sounds cool either way. |
||
|
2011-10-01, 08:48 PM | [Ignore Me] #52 | ||
Contributor Corporal
|
Those screen shots look fantastic!!
They give me the same excitement as the first time i flew in a Galaxy and airdropped on Forseral for the first time Oh and Dyson add on, Root Cyclone Technology, makes you suck even more |
||
|
2011-10-03, 02:52 PM | [Ignore Me] #55 | ||
Brigadier General
|
When I was looking at my new Indar sunset wallpaper this weekend, I couldn't help but think that there is going to be no way the game can look this good and not lag to hell. I mean in 2003, I did my very first computer part upgrade specifically for Planetside, and I still turned every single video option to the bare minimum to scrape together every single frame per second I could. I even turned off the awesome music just to get a 1-2 fps increase.
I have faith that the devs want to make sure the game runs smooth and all, but it really is hard for me to wrap my head around PS2 looking that good but still having the smoothness that shooter players demand. That honestly is my only concern about the game at this point. The little stuff can get worked out, but lag would be a major problem. I'm excited to see just how well this game runs. (I'm already planning my budget to get the best GPU I can when PS2 is released) Last edited by Raymac; 2011-10-03 at 03:31 PM. |
||
|
2011-10-03, 03:10 PM | [Ignore Me] #56 | ||
I'm a bit curious how long an Auraxian Day will be. 24 hours (synchronized with the local day/night cycle)? 4 hours (so "prime time" can encompass a single day/night cycle)? 8? 30 minutes? 1 week (Night time monday through wednesday)? 2 days (every day of the week would alternate between day and night each week)?
I kinda like "4 hours" and "2 days" myself. Both give everyone a chance to experience day and night... it's just a matter of how long each one lasts. Gonna tweet it, see if I can get an answer. |
|||
|
2011-10-03, 03:22 PM | [Ignore Me] #57 | |||
Brigadier General
|
I have always disliked the 24 or 48 minute days of games like The Elder Scrolls or Grand Theft Auto just because I feel like it's a little too sudden, but I think a 4 hour cycle would be pretty perfect. Just enough time to get a lot done during the daylight or in the cover of night, but you would still have good odds of seeing a lot of diversity of time of day. Maybe they could even offset it a little, like making it be 4 hours 15 minutes so that it wasn't always the same time of day in game at the same time of day in real life. Last edited by Xyntech; 2011-10-03 at 03:24 PM. |
|||
|
2011-10-03, 03:26 PM | [Ignore Me] #58 | ||
Brigadier General
|
I clearly needs to be hours, minutes just wont feel right, and dusk/dawn fighting is also pretty epic.
How long exactly? Well, dunno, lets see how it feels during beta, and then decide. Depens a lot how dark the night really is, and how combat plays during the night. |
||
|
2011-10-03, 03:59 PM | [Ignore Me] #59 | |||
Contributor Major
|
However, the reason I cut out this part of your post is, be careful you don't go overboard with a brand-spankin' new, bleeding edge video card and pair it with an aging CPU. Recent game engines work the CPU a lot harder than ones, say, 10 years ago did. |
|||
|
2011-10-03, 04:36 PM | [Ignore Me] #60 | ||
mstorer3772 Mark StorerAh well... it was worth a try. |
|||
|
|
Bookmarks |
|
|