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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-10-10, 07:38 AM | [Ignore Me] #273 | ||
Sergeant Major
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Don't like one-many army vehicles. Though I will miss 'big game hunting' sessions. It was great fun forming a mag / tresher party to hunt down BFRs
What I COULD see work is a support-type mech. Firepower would be equal to average infantry, less than specialized infantry. It's armor would obviously be better than infantry. It's role would be for commanders / support. So they can have a better overview of the battlefield without getting headshot by a sniper the moment they stick their head out. Perhaps allow the mech to have some information-system build-in to give battlefield readouts. See-through canopy with infared, etc. Support function could be repairing vehicles, ammo resupply, etc. So not so much a combat-unit as a commander/squad leader unit. |
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2011-10-10, 02:06 PM | [Ignore Me] #274 | ||
Lieutenant Colonel
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Mechs as described by the OP do not work here because they overpower the role of infantry in an area where infantry are supposed to dominate. There's no reason to have regions where ground vehicles can't go if you then design a ground vehicle that can go there.
Mechs as a concept do not work here for two primary reasons. 1. They break the setting. Mechs are not science fiction they are science fantasy. There is no technological level at which mechs make more sense than other propulsion methods. Planetside hews closer than most seem to realize to hard Sci-fi and mechs are anything but that. 2. Animating, programming, and implementing a mech is more expensive and less efficient than implementing a ground or air vehicle to fill the same role. Much like in real life, ironically enough. This thread should have ended 18 pages ago, but Sirisian will no more admit defeat than accept that he is not the spokesman of the Silent Masses and the rest of us seem to have forgotten how to not feed trolls. |
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2011-10-10, 02:44 PM | [Ignore Me] #275 | |||||
Colonel
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Ideally they would be weaker than a tank overall as described and suffer from disadvantages to air. Ideally they'd need to work with others or they'd be taken out fast.
Regarding using them as a support role it's been brought up in a few of the pages. It's an interesting idea for engineers as a way to keep up with the battle.
These are the kinds of arguments though that I like to see. Ones where people bring up problems that they see and they can be "solved".
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-10, 03:39 PM | [Ignore Me] #276 | |||
Major
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2011-10-10, 03:41 PM | [Ignore Me] #277 | |||
Brigadier General
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Admittedly, some of the downsides of mechs would be diminished by the Planetside nanite system, such as difficulties in manufacturing and maintenance, but it still would probably be a pretty poor choice in a futuristic "real world" situation. On the other hand, the whole "science fantasy" thing is a ridiculous argument. Planetside already features some pretty bullshit made up sci fi elements, so it is far from "hard core sci fi." Maybe mechs would stray a bit further out of the realism belt, but it would hardly be immersion breaking if PEW PEW lasher orbs and whatnot aren't. |
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2011-10-10, 04:14 PM | [Ignore Me] #278 | |||
Contributor PlanetSide 2
Game Designer |
You're on a personal crusade to add something to a game that only you really want. The one good thing about all this is the fact that you aren't on the PS2 team because you would absolutely ruin the game for your own little science fiction fantasy world. I'm pretty sure most of the community flipped the idiot bit on you a few hundred posts ago. |
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2011-10-10, 06:37 PM | [Ignore Me] #279 | ||||||
Colonel
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Also as a side note I never said they'd be more useful than a tank. That's been the paranoid BFR haters in this thread.
Also CutterJohn brought up a lot of good points. I wish more of the PSU community has his rational thinking toward chassis designs.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-10 at 06:40 PM. |
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2011-10-10, 06:59 PM | [Ignore Me] #280 | |||
Major
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2011-10-10, 07:42 PM | [Ignore Me] #281 | |||
First Sergeant
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I'm all about variety so long as it's balanced and fun. And since you'll still need to have the skill/cert tree trained up to get bigger vehicles (I'm sure, anyway), it still serves a purpose. "We need to assault that facility through the canyons and up the plateau." Treads and wheels may not be the most useful; that leaves MAXes and infantry and air. I like the difference between a MAX and a mech in the sense that if MAXes were too powerful they'd just crush everything in a tunnel/CQB setting, which they should definitely have the advantage in, but not be unstoppable without a tank or gunship attacking it. The mech provides that extra punch against enemy air or base defenses on the assault. It's too bad; I may not have used 'em myself, but it would be cool seeing a few march along a bunch of infantry with air cover on a secluded facility. |
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2011-10-10, 08:29 PM | [Ignore Me] #283 | ||
Colonel
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That would be science fiction. I think you're getting the general idea. A good example would be to watch the really bad sci-fi movies and the stuff they come up with like that.
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2011-10-10, 08:50 PM | [Ignore Me] #284 | |||
Brigadier General
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Let Sirisian tremble at an Anti-Mech revolution. PS players have nothing to lose but mechs. They have a game to create. PS players of all ISPs, unite! |
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