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2012-03-10, 04:47 PM | [Ignore Me] #901 | ||
Private
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it's funny when I know that the PS2 team are LoL fans.
They can learn something from LoL, and that's when LoL relied on GOA to deal with the European customers it was a DISASTER! and one of the main reasons why Europe had a far smaller player base then the American (Riot) run game, after more then a year of customers quitting and the remaining ones crying (real tears) Riot took our advice, fired GOA, set up server in Europe (they and we struggled for months at first) but things have fixed up, and a HUGE mistake was corrected, but only after suffering and losing people. SOE, why risk this with PS2? I honestly don't get it, and I honestly would love if some sort of Arab spring can happen in big corporations like SOE chanting and remove those dictators!!!!!! I don't like the idea, and something give me a feeling if I wanted to play on both servers I would need 2 games..yay |
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2012-03-10, 06:35 PM | [Ignore Me] #903 | ||
First Lieutenant
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I would think at this point they are trying to figure a way out of a technical netcode nightmare. It is highly possible the netcode was designed with the assumption that ping would be controlled by a region lock, and it probably plays like poo if the ping gets too high. The general assumption here is that first person shooter games work much better with low ping. My personal belief is that the game would be more successful overall if they keep the region lock because it will play better for everyone.
I do however think there could be a compromise:
I wonder what the general sentiment would be among the anti-region lock players if the game failed because the gameplay was crappy due to uncontrolled pings. Think about that for a while. P.S. What do you forum goers think about this idea: Don't lock a toon to a specific server, let it log into any server you want, allowing the playerbase to move from server to server as they see fit. Last edited by Eyeklops; 2012-03-10 at 06:36 PM. |
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2012-03-10, 06:46 PM | [Ignore Me] #904 | |||
Major
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I imagine that a robust system for keeping track of all those players would be like: Every server has a copy of every character file. Every 3 seconds, each server sends a signal to each other server, for each character that exists, saying if that character is logged in. It could create tonnes of network overhead. |
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2012-03-10, 06:50 PM | [Ignore Me] #905 | |||
First Lieutenant
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BTW, cross-talking servers like you mentioned may prove to use massive amounts of bandwidth. Last edited by Eyeklops; 2012-03-10 at 06:52 PM. |
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2012-03-10, 08:10 PM | [Ignore Me] #906 | |||
Major
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A database server might work, but would it be robust and unproblematic? I'm not sure - the solution isn't immediately obvious to me but that does not mean there isn't one. Without the cross-talk, dropped packets during log out might prevent you from logging back in to any server. I'm not a very experienced programmer though, so who knows. The code might be simple, and as someone who often works at night and sleeps during the day, I think it would be cool to be able to move your character to whichever server is in prime time for its time zone. Last edited by Fenrys; 2012-03-10 at 08:18 PM. |
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2012-03-10, 09:21 PM | [Ignore Me] #907 | |||
Private
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Is it doable ? Sure. Is it realistic ? Nah. |
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2012-03-10, 10:01 PM | [Ignore Me] #908 | ||
Captain
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Back to topic, what are the details on the revised PSS1 deal?
I for one will not let this rest. I've been going around telling a lot of friends and family about how awesome PS2 is and will be so far based on the awesome stuff that's already been revealed and how in touch the development team has been with the community. In the same breathe (when I can pull it off) I end up having to caution them about SOE or Sony Execs possibly ruining the game with arbitrary game breaking decisions and how there is STILL a major outstanding issue with their region locking that has barely even been touched on. Last edited by Kran De Loy; 2012-03-10 at 10:04 PM. |
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2012-03-14, 03:25 PM | [Ignore Me] #914 | ||
Lieutenant Colonel
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It wont make of break the game at all, however it will break the community into 2 pieces, the exact thing a game like this doesn't need. Its success will be down to the numbers of gamers who play and how well the community keeps it going. And the community is driven by the freedom of playing with any person you would like to from across the globe.
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