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2012-03-13, 11:11 AM | [Ignore Me] #31 | ||
Captain
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The point of this thread is to give people something to think about. To provide some interesting reading on a topic that is often discussed in drab and uninspiring ways.
Give me posts like this over the endless flood of polls, game comparisons, and rehashed discussions. |
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2012-03-13, 12:12 PM | [Ignore Me] #32 | ||
Sergeant
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Then help me see what exactly there is to think about? Because ANY calculation based off inaccurate information AND assuming ideal situations is inherently wrong, there's no discussion to be had. It's an incredible stretch to believe that a "College Physics Major" would fail such a basic rule of Mathematics in high-school level calculations.
And don't get me started on the OP's conclusion of the total pop density being low therefore there are no zergs, wich essentially equates to saying that Australia's pop density is low therefore there are no big cities. Last edited by roguy; 2012-03-13 at 12:18 PM. |
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2012-03-13, 12:15 PM | [Ignore Me] #33 | |||
Captain
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This thread isn't for you, just move along. |
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2012-03-13, 12:30 PM | [Ignore Me] #35 | ||
Sergeant
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How exactly? If you're apparently not struggling, I'll ask again, tell me what this thread gives you to think about?
Do I absolutely have to quote the whole OP and point out every single whole in his reasoning? Last edited by roguy; 2012-03-13 at 12:34 PM. |
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2012-03-13, 12:41 PM | [Ignore Me] #36 | |||
Captain
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The OP has broken down in numbers how the players of the game will be spread out. His conclusion of roughly 40-50 players per KM gives us a great idea of how dense the population will be at any given hex, at any given time. Putting this information to work, we can assume that the bulk of the players are going to be close to the front line (or at least to the hexes that are the most hotly contested), and based upon these calculations we can have an operating theory of how many troops we may encounter should we decide to take a Galaxy and hit a hex behind the front. Of course these numbers aren't exact. The game will flow and people will move around. Somethings information is just fun to have. I like to know everything. Knowledge is never pointless. |
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2012-03-13, 12:55 PM | [Ignore Me] #37 | ||||
Sergeant
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Australia's population density is 2.8/km^2. Does that give you a fair idea of what it is for Sydney (2058/km^2)?
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2012-03-13, 12:57 PM | [Ignore Me] #38 | |||
Captain
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What is the point of posting in a thread you don't like? Don't have any other method of venting all your frustration and angst? I enjoyed the post. I don't give two fucks if you did or did not. |
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2012-03-13, 12:59 PM | [Ignore Me] #39 | ||
Brigadier General
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You dont evenly split your forces to attack or defend. You concentrate your forces and push onto a single point. Because of that, the defender can just react and also concentrate all his forces on a single point.
Also, more important: you dont defende the edge. You defend key locations and chokepoints. But, you gave us a nice idea of how big 64 square KM really are. |
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2012-03-13, 01:30 PM | [Ignore Me] #40 | ||
It doesn't do anything of the sort. Not every hex is equally valuable. Not every player will be on the front lines. The numbers he's presented will be entirely inaccurate on account of players focusing on my important areas over less important areas, fighting either behind enemy lines or defending their own rearward territories, and so on.
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2012-03-13, 02:53 PM | [Ignore Me] #41 | |||
Captain
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2012-03-13, 09:08 PM | [Ignore Me] #44 | ||
Private
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Great thread dude. Please keep these statistics coming in any way, shape, or form.
For those wondering about what purpose this thread serves, it's a nice look into how big the maps actually are and a nice educated guess on how populations will be placed. |
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2012-03-15, 10:04 PM | [Ignore Me] #45 | ||
First Sergeant
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Jesus christ that is an awesome writeup OP.
My thoughts about population distribution have been covered already, mainly that while the developers are trying to make everything interesting, players will converge to points around bases and captureable outposts. To be honest, how perfectly this math came out shows that they are intending 666v666v666 on continents. If you divide that by 3 (number of continents), the population density would be much less than a COD map. |
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