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2012-03-17, 02:00 AM | [Ignore Me] #151 | ||||
Colonel
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Giving players different vehicle choices for different scenarios is beneficial. I personally want 30+ vehicles in the game as things progress so I'm more a fan of uniqueness. For instance, the difference between a buggy, tank, mech, sunderer. Basically introducing vehicles with varying handling and weapons. A lightning for instance will probably have its long range fast firing cannon capable of lobbing shells at targets and weak customizable Gatling gun. A mech would have say slow rate of fire HSR type guns with customizable cluster rockets. Does that role overlap against say a tank that can launch a nearly LOS shell into the side of the mech or lightning? You might see a mech strafe out of the way as a tank fires shells. A lightning might be able to lob shells from a distance nailing the components of a mech while the mech launches a barrage of rockets. Or the lightning switches to its Gatling gun and starts taking aim at the arms to disable the weapon systems using skill. A tank with a an AV accurate gunner might do the same pushing the mech to move behind a tree and do sneak attacks. I digress the gameplay and balancing would be complicated so arguing about area being a large factor is pointless.
// edit, it should be obvious now that people arguing for mechs don't want BFRs.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-17 at 02:01 AM. |
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2012-03-17, 03:10 AM | [Ignore Me] #152 | ||||
Lieutenant Colonel
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Technically this entire thread is pointless. Surface area being a nontrivial factor is as valid a subject as any. |
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2012-03-17, 03:31 AM | [Ignore Me] #153 | ||
Corporal
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Really tho mech's bfr's or what ever you want to call them. yes i played before they came out and after and used them yes the were poorly put into the game.But what support roll do they play that we don't all ready have in the game just to add content. really unless you want flying overpowered monsters again. And if you cant think off a roll before a game comes out then you don't have a military mind and should just be a follower and enjoy the game but for us who think about tactics a battle frame robot does not have a place in the game. sorry but this something i feel very strongly on and it tug's at my heart strings because i enjoyed ps1 so much and i just cant see a tactical use for them that would not ruin gameplay in other area's!!!!!!!!! feel free to call me anynas ame you wish but again ps1 was the most fun i have ever had in a video game ever and i have played since i was a kid lot's and lots of game's. IF you support bfr's i would like to hear what tactical benefits you think they bring plz tell in detail thank you.
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2012-03-17, 03:31 AM | [Ignore Me] #154 | ||||
Colonel
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I think militaries would prefer an implausible vehicle to an impossible one. Another thing militaries prefer is camouflage, not brightly colored infantry and vehicles with glowing bits stuck to them. The PS universe cares nothing about what is possible or a good idea in the real world. Its a game.
Their benefit would be whatever you want to give them as a benefit, as its nothing more than a graphical option, with some potential minor advantages and disadvantages due to its taller profile. Last edited by CutterJohn; 2012-03-17 at 03:40 AM. |
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2012-03-17, 03:40 AM | [Ignore Me] #156 | |||
Colonel
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Among the reason to add variety toward maneuverability. Treaded vehicles and wheeled vehicles do not function at all like a mech does making it unique as a platform.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-17 at 03:41 AM. |
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2012-03-17, 03:50 AM | [Ignore Me] #157 | ||
Corporal
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[QUOTE=Sirisian;657703]I hope you're not arguing that we should never add anymore vehicles because the current ones already can be customized for every possible gameplay situation. I already said a tank, fury, lightning probably can't aim down. This is a problem on canyon walls and other terrain which did not really exist in PS1.
not really if a mech goes into a canyon the air support will wipe it clean because in a canyon bottleneck's making it very week plus in ps2 all your vehicles will have upgrades which will make them unique and as said in vid's of ps2 it will take up to a year to get to the top of some of these upgrades so again plz tell me in detail what support roll do they play only one that comes to mind for me is a defence unit which with the new fast style game play would not suit the game as i see it? Last edited by Roradan; 2012-03-17 at 03:52 AM. |
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2012-03-17, 04:00 AM | [Ignore Me] #158 | ||
Sergeant
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You, i.e., the pro-BFR clowns,are fucking retarded if you want BFR's back in PS2, especially if you played PS1.
To the people who never played PS1 who 'want' BFR's in PS2, you are doubly fucking retarded because you have no idea what the fuck you are advocating. I swear to god, the majority of the people on this forum are well, fucking retarded. /looks back over some of thread...yup pretty much. |
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2012-03-17, 04:02 AM | [Ignore Me] #159 | |||||
Colonel
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He said nothing about mechs being in canyons. In fact, the benefit he's attributing to the mech form relies on them not being in canyons. Read his post again.
Last edited by Vancha; 2012-03-17 at 04:04 AM. |
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2012-03-17, 04:03 AM | [Ignore Me] #160 | |||
Contributor PlanetSide 2
Game Designer |
I really don't know what to say to that. |
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2012-03-17, 04:08 AM | [Ignore Me] #161 | |||
Captain
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2012-03-17, 04:10 AM | [Ignore Me] #162 | |||
Corporal
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2012-03-17, 04:12 AM | [Ignore Me] #163 | |||
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2012-03-17, 04:17 AM | [Ignore Me] #164 | ||||
Colonel
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Would you suggest that we change all the empires' colours to mud-brown, since no military would want to be so visible, and bright purple/blue/red soldiers make no practical sense? Do you suggest we give the magrider wheels, since you need to discard common sense and reason to think such a propulsion system could move a vehicle of that size that fast? Using your logic, wouldn't it actually make the most sense to just scrap the entire game due to the sheer amount of unrealistic and impractical aspects that could probably be listed off? I mean hell, we got to Auraxis through a wormhole and the passengers survived. That's not realistic... Adding things because they're cool is what separates sci-fi from reality.
Last edited by Vancha; 2012-03-17 at 04:20 AM. |
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