2012-03-23, 11:59 PM
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[Ignore Me]
#11
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Contributor
PlanetSide 2 Game Designer
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Re: Ideas for the "Rich get richer" problem
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Originally Posted by StumpyTheOzzie
How about: For every 1% of territory over 50% you own, you get taxed 1%. That way you will still want to grab "that next bit" because it still gets you resources, but in the end you're getting taxed at 50% for a sanc locked continent.
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How does reducing the resource income of the empire with all the resources fix the problem?
Does it motivate the underdogs to fight?
Does he help the underdogs compete?
Does it make holding the territory any more difficult?
The whole diminishing returns thing has come up a few times but I don't see how it helps the problem. Even with diminishing returns on rewards it doesn't change the fact that the empires with little or no territory still have nothing, and the empire that conquered them still has more than enough told them down.
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