2012-03-28, 02:20 AM
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[Ignore Me]
#32
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Contributor
PlanetSide 2 Game Designer
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Higby mentioned engineers also having grenade launcher attachments, though that wasn't in the brief.
From Reddit:
Originally Posted by Higby
Engineers are dope. They're exclusively able to deploy tank mines, they also have armor piercing underbarrel launchers which are exclusive. They'll have a turret that shoots explosive shells, through the cert system engineers can specialize in different explosives like HE claymores which do additional damage and we're playing around with having anti-AOE certs on them that cut down on damage taken through explosives (so they can hang out near vehicles and not get chewed up by the explosive damage as much)
Engineers and Medics will probably have very similar weapon classes, engineers are going to have the advantage of being able to deploy turrets that are extremely powerful, though stationary.
We're still messing around with the rules for this, right now they have a tool that allows them to deploy a variety of combat engineering - we'll probably break this apart and make you select what you'll be deploying ahead of time (maybe in a few buckets of available deployables)
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So exclusive grenade launchers on Engineers, and powerful turrets and some ability to have resistance to AOE damage, different buckets of deployables.
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Last edited by Malorn; 2012-03-28 at 02:21 AM.
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