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PSU: ammunition sold separately.
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2012-04-02, 03:27 PM | [Ignore Me] #16 | ||
Private
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Aside from unique weapons / vehicles / sidegrades, will empires themselves have unique traits that are not merely asthetic?
Example: TR - Organized XP boost from proximity to squad leader NC - Guerilla Warfare XP boost from behind enemy line captures VS - Alien Tech Limited ammunition regeneration |
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2012-04-02, 03:34 PM | [Ignore Me] #19 | ||
First Sergeant
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We know that the pacing will be faster than Planetside 1 but how much faster? Can you give us any example or idea of what to expect in relation to Call of Duty or Battlefield for example?
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Last edited by Bazilx; 2012-04-02 at 03:36 PM. |
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2012-04-02, 03:38 PM | [Ignore Me] #21 | |||
Captain
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So deal!
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~Mg |
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2012-04-02, 04:49 PM | [Ignore Me] #23 | |||
Colonel
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I deleted some posts. Keep it on topic. (Higby gets a pass due to being Higby) Last edited by CutterJohn; 2012-04-02 at 04:50 PM. |
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2012-04-02, 05:01 PM | [Ignore Me] #24 | ||
Sergeant
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Some of those might have already been answered somewhere, if so, ignore them.
- Can we get more details on the resource system? - Is there a minimum / maximum income on the empire level? Will an empire that got pushed back into its foothold on a continent get any resources from that continent? - Empire wide resource pool? Continent wide resource pool? - Is there a minimum / maximum income on a player level? - AFAIK, there is a maximum amount of resources a player can hoard. Is there a limit per resource type, or are all resources pooled together? ( In case one, i could never get more than x amount of tankium, in case two, i could hoard more tankium by wasting spare aircraftium. ) - How does empire income translate to individual income? Simple division, or does it take into factor stuff like activity, missions accomplished, hexes taken, or presence in a hex that you capture? In other words, do i want to fight in the tankium fields to get more tankium, or do i generally want to support my empire somewhere around the tankium fields? - Since we get xp/cert points when offline, do we also get ingame resources when offline? - Can we trade resources within our empire? I give you my aircraftium for your tankium? - Can ingame resources be exchanged for station cash or the other way around? ( I assume no, because it sounds like selling power. ) - Will items always cost the same, fixed price, or will there be pricing adjustments based on demand/deployment? ( Like, we are rolling a whole lot of tanks but next to no aircraft, spawning even more tanks will cost more tankium per spawned tank, while aircraft are at a discount of aircraftium. ) - AFAIK, there will be no VR Training Centers in PS2. How do you plan to allow players to try out upgrades/sidegrades/certs/consumables before spending xp/cert points/ingame resources/station cash on them? |
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2012-04-02, 05:39 PM | [Ignore Me] #29 | ||
Private
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1.
I notice in the last movie ''New Gametrailers Alpha Footage'' that the tank barrel does not recoil back when fired. Will this be added? 2. Also i notice in the infantry part of the movie; there is 1 animation now. every time the bullet was loaded in the barrel. when you reload with bullets in the clip there should be no ''reload from clip'' animation. for example look at BF3 how they do reloading of weapons. its realistic. so question 1 is: will tanks have recoiling barrels. question 2 is: will there be different reloading animations for weapons. |
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2012-04-02, 05:43 PM | [Ignore Me] #30 | ||
Master Sergeant
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Matt-
As far as bridge battles are concerned, I saw a screenshot of a bridge and it looked like it had a substructure to it, kind of like Battlefield 2142 had a main bridge deck and then a substructure that you could battle on...like stairs and ladders. Will that be a dimension that is included with the bridge battles on PS2? |
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