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PSU: I think I left the keys in the Harrasser again.
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2012-04-04, 06:38 PM | [Ignore Me] #61 | ||
Fantastic that you support what I am saying. As it is now, the Galaxy is the flying AMS. Instead of turning it into a fold-out base, as is what has been discussed on these boards, I'm saying to keep it simple and not overly armed or armored. Engineers and other units can accomadate the other needs.
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Last edited by EVILPIG; 2012-04-04 at 06:40 PM. |
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2012-04-04, 06:39 PM | [Ignore Me] #62 | |||
Contributor PlanetSide 2
Game Designer |
Galaxy - Amphibious landing. Allows galaxy to land and deploy on water. (it should probably have a little platform that extends out while it is on water so infantry have a place to stand and not just get dumped in the drink. Sunderer - Amphibious upgrade. Allows sunderer to float and move slowly through water (basically exactly like the Deli in PS1). With those two upgrades you could deploy a forward base on water for water-based vehicles to repair and for infantry to spawn. Though I'm not sure how useful it would be to have infantry spawn in water unless there was some underwater combat options and infantry upgrades. They'd be sitting ducks out there with no cover. I suppose infantry upgrades for aquatic warfare would go along with naval warfare though. |
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2012-04-04, 06:40 PM | [Ignore Me] #63 | |||
Contributor PlanetSide 2
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2012-04-04, 06:43 PM | [Ignore Me] #64 | |||
Colonel
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1. In the long term, perhaps the day when we can physically travel between continents and set up a forward base in the water from which to launch an assault on the continent in the first place 2. In the short term, simply one team going out in the water and attacking one of the other empires on the continent from the sea, instead of by land. |
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2012-04-04, 06:47 PM | [Ignore Me] #65 | |||
Sadly Malorn, you're too caught up in looking for excuses to be condescending towards me (with passive-aggressive remarks like implying that I don't know that Galaxies have weapons on them) to realize that you are supporting the idea.
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2012-04-04, 07:41 PM | [Ignore Me] #66 | |||||||
Contributor PlanetSide 2
Game Designer |
Here's what you said regarding the galaxy
You also said this:
Here's what you said regarding the sunderer
I disagreed with this, much for the same reasons Kevmo mentioned in the vehicles webcast. Sunderer is an action-packed base crashing vehicle, but sure you could also park one by a galaxy as a make-shift forward base for vehicles to repair/rearm and to transport infantry that respawn at the galaxy. It then is in perfect position to have infantry pile into it and try to take the objective for which you have the forward deployed base. It's a nice system and doesn't require a dedicated vehicle that is parked and does nothing else. And now for a more fundamental design difference - how vehicles with multiple roles are balanced. You said:
It's one thing to have customizable vehicles. It's another to have completely different vehicles with the same common chassis. I do not believe the devs intend for the customization system to fundamentally change the role of a vehicle. All of the customizations thus far are minor changes to what the vehicle can do, like different types of guns, different defenses, and a utility option like flares or EMP or smoke. It isn't a "change this vehicle so it does something completely different" mechanism. At that point they may as well create an entirely different vehicle. Multiple roles all the time is a different concept. By giving the transports these dual roles you can create forward bases on the fly without compromising the transport functionality itself. The forward base can deploy & pick up and go as needed. I think it's cool for a galaxy to deploy, a bunch of people spawn at it, then a sunderer rolls up, vehicles repair/rearm, then all the infantry pile into the galaxy and sunderer and everything rolls out. Or just be a temporary base while holding a position for a capture. The point is that I believe it is fundamentally important that the vehicles retain their full functionality as transports and not sacrifice anything for their support roles. I don't like the idea of a vehicle whose sole purpose is support (like the AMS and lodestar essentially were). By absorbing those support roles into galaxies and sunderers they reduced vehicle clutter and made those vehicles more interesting. They also expanded tactical and strategic options with those vehicles. It's all goodness. |
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2012-04-04, 07:59 PM | [Ignore Me] #67 | ||
Massively shortsighted and way off. You must not be up to speed on the other discussions here. I didn't say that the Galaxy had no weapons on it. It was discussed elsewhere about turning it into a, practically, deployable fortress, with extra defenses. My proposal, which is just an idea, is that instead we use what else is available in the game to support it and I suggested adding the Lodestar and some extra functionality to the Sunderer. I don't need to throw 1000 words at you to reiterate that.
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2012-04-04, 08:18 PM | [Ignore Me] #68 | |||
Contributor PlanetSide 2
Game Designer |
Massively stupid and irrelevant. Context is important, and the only context I have is what you are writing in this thread. If there are other threads of relevance, you should reference them instead of assuming people think you are important enough to keep tabs on everything you write in every thread. And with regards to added functionality, that entire bit I said above about adding roles to vehicles is quite relevant to the discussion, though you clearly don't seem interested in having an intelligent discussion about design. |
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2012-04-04, 08:29 PM | [Ignore Me] #69 | |||
For what it is worth though Malorn, you seem intelligent enough. I don't know the source of your cocky aggression, and you are quite smooth with passing it off, but get over it. For everyone's sake. I'd rather just have fun discussing ideas until we can actually test the game on a large scale.
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Last edited by EVILPIG; 2012-04-04 at 08:35 PM. |
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2012-04-04, 09:05 PM | [Ignore Me] #70 | ||
Contributor PlanetSide 2
Game Designer |
Instead of getting all defensive and insulting you could explain how I have misinterpreted what you said and...you know...clear it up. That's what rational people do.
I quoted your words from several sources in this thread. Your unwillingness to clear that up and resort to attacking me is most intriguing. |
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2012-04-04, 09:22 PM | [Ignore Me] #71 | ||
Honestly, the burden is not mine to reverse engineer your post. The primary things I think you misunderstand is that I am not trying to change the Galaxy. My point is that it does not need to become a super armored, self-reliant defensive structure. We can create "bases" by pulling together the current resources and a few new ones that I am suggesting. I am far more interested in seeing players create their own set ups by deploying vehicles and engineering assets as well as utilizing the weapons and vehicles we have available. I didn't reference any other posts, because I am proposing that we expand on the current synergy. It was inspired by the discussion of making deployed Gals so all in one and adding turrets beyond their current armament.
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2012-04-04, 09:48 PM | [Ignore Me] #72 | |||
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2012-04-04, 09:59 PM | [Ignore Me] #73 | |||||
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