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Old 2012-04-15, 08:41 PM   [Ignore Me] #16
Papscal
Staff Sergeant
 
Re: Taking prisoners


Bottom line is this is a business. And its bad business to have players on hold as prisoners.
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This is the last VIP post in this thread.   Old 2012-04-16, 12:27 AM   [Ignore Me] #17
Malorn
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Re: Taking prisoners


This is among the worst ideas on this forum. Really, really terrible.
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Old 2012-04-16, 04:40 AM   [Ignore Me] #18
DDSHADE
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Re: Taking prisoners


The New Conglomerate's first attempts to take prisoners in the early days of rebirthing technology was a cunning strategy. They wished to hinder the Terran and Vanu's forces, by taking them away from them, despite the irony of freedom fighters taking prisoners.

The Vanu were the first to give their soldiers the technology to deconstruct their DNA from anywhere on Auraxis, to reconstruct it at the closest rebirthing facility they were matrixed to.

The NC were very confused at first, seeing their prisoners dissolve before their eyes, only to come back hours later with a strike team. The TR followed suit, having their best Infiltrators steal the research, giving them deconstruction technology.



I thought I would write this to give you the reason why Auraxian soldiers fight to kill, not to maim and take prisoners. Adding such a mechanic would take away from the core game play that PS2 is being designed around, and adding a "Face of Mankind" capturing of prisoners, RPG element. There is no RPG in an MMOFPS.

Although the lore behind Auraxis is cool, I don't think that this type of game play would fit too well!

It was a logical thought to have prisoners in PS, but they just keep deconstructing, damnit!!

Last edited by DDSHADE; 2012-04-16 at 04:43 AM.
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Old 2012-04-16, 04:53 AM   [Ignore Me] #19
Stew
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Re: Taking prisoners


Idea = good

Way to make it into the game = NULL

no ones who like shooter games will like to travel distance to get over fight and when they finally get to the actions BANM they are prisoners lol

The less skills players thats mostly mean those who play maybe 1 or 2 hours a day maybe less HAVE NO TIME to loose in such a thing they will quit the game in a second ! And never come back

It will not be fun for most people even if the idea can make sens its not everybody who as all free time to play videogames !
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Old 2012-04-16, 10:26 AM   [Ignore Me] #20
Marinealver
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Re: Taking prisoners


If it was a one char per login (or atleast have a login name char name so all your alts can be reconised as belonging to one account.) then it would be pratical to say offer a surrender and mabey defect (change empires). However since that is highly unlikely you can expect no quater from the enemy.

I thought of a empire evnet where wach empire takes one "hostage" basicly a guy striped to PJs and cleared inventory to be held at a base. Each of the empires will be trying to resuce their hostage while preventing the other empire rescuing the ones they got prisioner. Reward would I don't know be base tech or atleast Ill jack out as much ESHA and ESHV as the victors desired.

One time I tried to surrender by walking through a firefight in PJs with a cleared inventory. The VS were fighting the NC. I even had a macro "unarmed civillian please don't shoot" You know what those savage smurfs did. They all drew Mag Cutters raced over to my posistion and stabbed me to death! Freedome over opression MY DEAD CARCASS!
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Old 2012-04-19, 09:30 PM   [Ignore Me] #21
cryosin
Master Sergeant
 
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Re: Taking prisoners


You can try to break the lore by saying taking prisoners is better, but then soldiers would simply be trained to kill themselves if they where taken prisoner.

So in the end there would be no need for POW's or camps, since all soldiers would just kill themselves upon being captured.
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Old 2012-04-20, 11:36 AM   [Ignore Me] #22
p0intman
Lieutenant Colonel
 
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Re: Taking prisoners


No. I would never take prisoners and likewise would never allow myself to be taken prisoner.
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Old 2012-04-20, 07:09 PM   [Ignore Me] #23
Gonefshn
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Re: Taking prisoners


This idea is cool but it completely goes against what they are trying to fix with PS2.

Similar to why we don't have unmanned turrets anymore, the Devs want players to be able to PLAY the game from the moment they log in until they log out.

Does your idea provide deeper gameplay options. Sure.
Does it sound fun? Potentially.

This would work as an idea for an entire game similar to Counter strike with rounds, and I could maybe see it having a small niche hardcore audience. But the hope for planetside the devs have and I know I have as well is to take the huge epic battles and wartime moments that make PS1 the best game ever made and show it to the world to make a game with a mass appeal. Barely anyone is going to play a game with consequences as severe as a 10 minute or even a 5 minute penalty where you can't even play the game.
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Old 2012-04-20, 08:11 PM   [Ignore Me] #24
SniperSteve
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Re: Taking prisoners


The whole point is to dominate the enemy so much that they get frustrated and RageQuit.
^_^
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Old 2012-04-21, 11:40 PM   [Ignore Me] #25
Semetis
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Re: Taking prisoners


Firstoff lets consider the name of the person posting this... just for the record

Originally Posted by Trolltaxi View Post
But it would still be fun if you could force enemies to drop their weapons and raise their hands in situations. You should have to deal with your prisoners, guard them etc. But what gameplay element would promote this?

This way there will be an intention both to take prisoners and choose to be prisoners instead of certain death.

Or SOE could make it as an event at least.
here is the problem... In a world where death is not a problem adn you know that should you be killed in a fight that you will be reborn in a new body no worse for the wear, why would you drop your weapon and surrender just to become a prisoner and the possibility of leaking information to screw over your outfit/empire...

Last edited by Semetis; 2012-04-21 at 11:42 PM.
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Old 2012-04-22, 06:23 AM   [Ignore Me] #26
Trolltaxi
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Re: Taking prisoners


Originally Posted by Semetis View Post
Firstoff lets consider the name of the person posting this... just for the record

I don't know what you mean with that... If my post or comments were any near to trolling you'd be valid, but this time it's a miss. A pointless attempt.

here is the problem... In a world where death is not a problem adn you know that should you be killed in a fight that you will be reborn in a new body no worse for the wear, why would you drop your weapon and surrender just to become a prisoner and the possibility of leaking information to screw over your outfit/empire...
I think it still hurts taking the bullet the 1000th times. And even if you know you will still reborn, your instincts still try to keep you in one piece. That's why you drop the weapon and raise your hands. Lorewise.

On the gameplay and balance issues it is not that simple. I know. I haven't tried to force this to place it in the game, I was just playing with the idea. Still I got tough responses - but most of them remained ontopic without any trolling attempt, like pointing a finger at my nickname to insist it is not something worth to think just because the author's name contains 'troll'...

I have posted in the original that I'm unsure how it could work. "I completly understand that POW gameplay elements would be hard to implement and balance. It is damn hard to maintain intrest for the prisoners to keep playing while they are acting this completly unrewarding role of the underdog." - in case you missed reading the first post in this thread.

I tried to add arguments how and why this method could be implemented, but I was still unsure if it could work at all. I humbly offered an idea and get trolling?

/meh, rant over.
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Old 2012-04-24, 09:20 AM   [Ignore Me] #27
MonsterBone
First Sergeant
 
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Re: Taking prisoners


Maybe we can all kiss and make up and live in harmony? Perhaps we could play house?
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Old 2012-05-06, 11:06 PM   [Ignore Me] #28
IMMentat
Contributor
First Sergeant
 
Re: Taking prisoners


Sensible? . . .. probably,
Gameplay?. .. hell no.
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Old 2012-05-08, 06:14 PM   [Ignore Me] #29
Dov
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Re: Taking prisoners


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Old 2012-05-08, 07:41 PM   [Ignore Me] #30
Zekeen
Major
 
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Re: Taking prisoners


I don't get how this thread hasn't died out yet.

Whether or not prisoners would be cool is of no matter. It's almost impossible for it to work in an MMO setting effectively as it deviates from general enjoyment of players and would have over a 99% rejection rate. It just won't work in this sort of setting, might not even work in a single player game too well either. Lore wise it is also a bad idea. Really, there isn't much going for it, so I don't see why there is still conflict here. Sure the idea is cool, yeah it's never been done, but there's a reason for it.

But for the sake of the OP and making some sense of it all, there is but one viable route for a prisoner system to work in an MMO. If a MMOFPS forced you to use multiple characters, even if they respawn, with a heavy penalty for characters that are captured to be forced to be liberated before becoming available again. This would have to be a system that founded the MMO itself and would only appeal to a niche community, but in such a scenario, it would actually work mechanic wise. It wouldn't really be much of something that is just thrown in later. It just won't work that way.
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