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PSU: Dude, you're gettin' an ANT
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2012-04-16, 02:26 PM | [Ignore Me] #35 | ||
Contributor PlanetSide 2
Game Designer |
I like the minimap change, much better.
My feedback on the cockpit is... 1) The orange rectangular thing just below the crosshair obstructs too much viewable space. Seems like this should just be removed. 2) the side struts curving down obstructs too much viewable space Looking at the image of the mosquito: It looks like the struts on the side of the cockpit are way off to the side in the look of the mosquito but they're way more invasive in the cockpit view. At any rate those should be reduced in size. Too much view obstruction. The lower obstruction from the cockpit seems fine but the sides and that center block are too much. |
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2012-04-16, 02:26 PM | [Ignore Me] #36 | ||
Master Sergeant
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Yes colored minmap.Hopefully this means a colored Map as well.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-04-16, 02:39 PM | [Ignore Me] #39 | ||
Brigadier General
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You could easily bake the whole cockpit from that screen on a lower poly mesh, and use that for the animations. Or use the cockpit as it is, seperate game object that just shows when enter/exit animation is happening.
Still, would need to do all those animations, and its still a good chunk of work to use those cockpits for the animations. But who knows, i still want those animations. Gameplay already allows you to enter a vehicle spot when you are close to it (almost similar to PS). So its really just those animations. You know what to do guys. Get me them! |
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2012-04-16, 02:42 PM | [Ignore Me] #40 | |||
Lieutenant Colonel
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I think not having them is a mistake. I'm willing to wait another 6 months for a solid game. But I digress. I was only answering that poster. Its easier to add two static models than go retrofit the current ones to have opening doors and the like. |
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2012-04-16, 02:51 PM | [Ignore Me] #41 | ||
Staff Sergeant
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I assuming the altimeter is reading from sea level and not the ground otherwise those trees are around 100 to 200m tall from the looks of things. Most ten story tall buildings are around 30m tall to put things into perspective. Either that or hes over a huge gorge. Still I hope the flight ceiling is based off ground level and not sea level.
Last edited by lolroflroflcake; 2012-04-16 at 02:54 PM. |
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2012-04-16, 03:04 PM | [Ignore Me] #42 | ||
Master Sergeant
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It would be cool if your head had momentum. During a tight turn your head would sink lower into the cockpit, or if you suddenly dive your head rises a little. It would go a long way to make the cockpit feel real, rather than just a graphic.
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2012-04-16, 03:22 PM | [Ignore Me] #45 | ||
First Lieutenant
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Who cares about the cockpit... colored minimap?? YES!!!
Edit: Oh, and the cockpit looks sick too... But the red box in the middle? What is that used for. It better be used for some life-critical information, otherwise rip it out and give me more V-RES.
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Last edited by SniperSteve; 2012-04-16 at 03:27 PM. |
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