Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This won't hurt.... much
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-16, 02:51 PM | [Ignore Me] #31 | |||
Lieutenant Colonel
|
|
|||
|
2012-04-16, 02:52 PM | [Ignore Me] #32 | |||
Colonel
|
|
|||
|
2012-04-16, 02:53 PM | [Ignore Me] #33 | |||
Contributor PlanetSide 2
Game Designer |
The only mistake I believe the PS2 devs made is showing us flight without the cockpit. If it was always there we wouldn't even be having this conversation. |
|||
|
2012-04-16, 03:06 PM | [Ignore Me] #35 | |||
Contributor PlanetSide 2
Game Designer |
They may have their own justification of why they allow it (such as it compressing the objects in view, possibly balancing out the expanded viewspace). I'm speculating but point is that FOV and obstruction are not exactly the same scenario. There's tradeoffs with FOV changing, there isn't a tradeoff with disabling something that obstructs vision. This is especially true when the obstruction occurs on the lower 25% of your screen, which for a pilot is an area that is highly likely to contain threats. All ground-based AA will originate from that area, as well as potential targets. As a ground-based player knowing the view angles of an aircraft can help you better hide from them. There are many gameplay consequences to have that obstruction. No player should be able to simply toggle it off just because they don't like it. Good players will have to make do. |
|||
|
2012-04-16, 03:12 PM | [Ignore Me] #36 | ||
Sergeant Major
|
Force on.
1. It looks great. 2. Veichles will have more realistic flight model in PS2. A great flight model sucks without a cockpit view. They can make it "arcade" like PS1 with HUD or 3rd person, or they can take it serious and add cockpit. Cockpit is the real men's choice. 3. Immersion - already discussed 4. Balance - already discussed 5. Forces more realistic tactics and manouvers. It isn't like a flying camera anymore, it is an aircraft where you can't see what's under your nose. So you need to pitch down - loosing height, gaining speed etc. That makes aiming harder. That works agains hoover-farming. This way flying will finally require skill. |
||
|
2012-04-16, 03:14 PM | [Ignore Me] #38 | ||
Staff Sergeant
|
You might find it silly but I find having a cockpit makes it easier to judge distances and speed then just your bog standard flying camera. That and when your talking about aircraft speeds and maneuvering characteristics the extra field of view from the lack of a cockpit will give you maybe an extra second worth of visibility, not really worth it at all. I mean if someones going to go shooting past you, don't need to to have that extra space to know they are going to end up behind you if you don't start turning. As for blind spots, just lower the nose every once in a while it's a very very tiny blind spot and would take some very precise flying to stay in so chances are you really wouldn't have to worry about it.
I would absolutely love to have some sort of free look function in a cockpit though. Free look is much more important for visibility then a toggle-able cockpit. The first thing they teach you when flying an actual plane is to maintain a good look-out for other aircraft and there is no reason this shouldn't apply here either. Last edited by lolroflroflcake; 2012-04-16 at 03:33 PM. |
||
|
2012-04-16, 03:20 PM | [Ignore Me] #39 | ||
First Lieutenant
|
I never liked cockpits, so I would vote that they be toggle-able.
Edit, I am also worried that aircraft are going to be stupid-OP, so maybe forcing them would be helpful to the infantry as it would introduce blind spots.
__________________
Last edited by SniperSteve; 2012-04-16 at 03:21 PM. |
||
|
2012-04-16, 03:53 PM | [Ignore Me] #42 | ||
Lieutenant Colonel
|
Wow PvP is not PvP. Its won by attrition ( Player VS. Gear ). Your argument is invalid. RPGs are playing the interface, the rendered world is mostly irrelevant.
Last edited by MrBloodworth; 2012-04-16 at 03:55 PM. |
||
|
2012-04-16, 04:02 PM | [Ignore Me] #44 | ||
Contributor PlanetSide 2
Game Designer |
Whether other institutions choose to be consistent with their fairness is not a reason for PS2 to ignore it.
The things I want to see reduced are not the lower obstruction but the middle/side obstructions. I think a blind spot is good. But its tactical value is lost if it isn't consistently enforced. Infantry can't rely on being in a blind spot if it isn't a blind spot for some pilots. And every pilot with a brain would disable them, rendering the entire feature worthless. It would serve only as an idiot/newbie check. Not the result I think they are going for. Considering they changed the flight HUD to move the speed/altitude indicators into the cockpit I expect it is not optional. They also said how they didn't like the "floating camera" aspect of flight from PS1. And since roughly 85% of the poll respondents seem to agree with forcing it I don't think you're going to win this one. You could embrace it and learn to overcome the disadvantages that the obstruction provides and use it as a skill differentiator. That's something I heard many times as a complaint in PS1. This is opportunity for skill differentiation. That and games like battlefield have had cockpits for a long time with obstructions and people learned to deal with it. Last edited by Malorn; 2012-04-16 at 04:04 PM. |
||
|
|
Bookmarks |
|
|