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View Poll Results: Should aircraft be able to see infantry on radar? | |||
Yes | 47 | 29.01% | |
No | 115 | 70.99% | |
Voters: 162. You may not vote on this poll |
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2012-04-17, 06:26 PM | [Ignore Me] #16 | |||
Colonel
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NOTE: In the event infantry 3D spotting is squad only(a reasonable compromise), then in that event, there should still be no ability for aircraft to see 3D spots. Squads should be able to place static 3D air support request markers, and that's all. |
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2012-04-17, 06:53 PM | [Ignore Me] #17 | ||
Major
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No air craft driver should have skills and eagle eyes to be true bad ass pilots the aircraft domination must be HARD as possible to achive it will also be more rewarding for the few who can acomplish that
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2012-04-17, 07:04 PM | [Ignore Me] #18 | ||
Captain
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Firstly, infantry farming has already been powerfully nerfed by making hovering in an aircraft extremely dangerous and difficult. Secondly, and as a result of this, it will be much more difficult to effectively engage infantry. Thirdly we don't even know how well aircav weaponry will function against infantry.
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2012-04-17, 07:07 PM | [Ignore Me] #19 | ||
Second Lieutenant
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Guys, are we paying any attention here?
Planetside 2's population density will be at least twice that of a poplocked con in early Planetside (if not more). If you find yourself as a handful of infantry facing an aircraft that's stupid enough to sit there and hover, the aircraft's going to get shot down by one of the 665 teammates near to you. I think radar = yes, with platoon-wide data sharing.
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2012-04-17, 07:10 PM | [Ignore Me] #21 | ||
Contributor PlanetSide 2
Game Designer |
I think this poll is a bit misleading/uninformative because we don't clearly know how spotting and radar works in PS2 and it appears to be a poll in the context of PS1.
We know a radar upgrade for some vehicles exists as a utility slot (tradeoff would be flares or safe-bail or other similar thing), and in PS2 that may very well be an auto-spotting mechanism for anything under the radar's effects, and it might have the same restrictions that the mosquito had in PS1. Due to different flight mechanics and a cockpit blocking view of stuff directly below the aircraft it could quite easily be balanced. So then the question is does anything at all show up on your radar that is hostile if it is not spotted? Do radar-like mechanics auto-spot? If the answer is yes to both of those then there's no need for aircraft minimap to be any different from any other minimap. I don't think anything hostile should show up on any radar that is not ether spotted or within range of a vehicle with radar/auto-spot functionality. If someone has spotted the infantry, or the aircraft has a radar utility upgrade (like the old mosquito), then absolutely it should show up. Someone spotted it, the pilot should receive that information. Last edited by Malorn; 2012-04-17 at 07:11 PM. |
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2012-04-17, 07:11 PM | [Ignore Me] #22 | ||
Corporal
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Any unit should see another unit's "spots" or what ever else, as that's sort of the point to having coordination in a game. Should planes have the ability to "motion sense"? If they sacrifice the missile slot for a radar scout suite, sure, why not? The guys who can see/spot ground troops will be food for the guys who specialize purely in air to air combat anyways. Remember what Higby said: every load out will mean sacrificing something.
We all know how much air cav dominated everything else in PS1, but that likely won't be the case this time around as anyone can just swap out a heavy assault load out, or slap an AA turret on their tank. If you are getting one sided aircav farmed it will not be because you had a lack of reliable things that could shoot planes, it will be because you didn't use them. |
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2012-04-17, 07:12 PM | [Ignore Me] #23 | |||
Colonel
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I don't understand the point of having a large scale game if things like this are going to undo it all, destroy stealth, etc. Last edited by Stardouser; 2012-04-17 at 07:13 PM. |
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2012-04-17, 07:24 PM | [Ignore Me] #24 | |||
Major General
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The mosqituo ability was cool and I think should be kept. But what about giving a UAV ability too? Last edited by Crator; 2012-04-17 at 07:27 PM. |
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2012-04-17, 07:27 PM | [Ignore Me] #25 | |||
Colonel
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2012-04-17, 07:32 PM | [Ignore Me] #26 | |||
Major General
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Sorry, went a little off topic... Was relevant though.... Last edited by Crator; 2012-04-17 at 07:34 PM. |
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2012-04-17, 08:00 PM | [Ignore Me] #27 | |||
Sergeant
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I'm largely in favor for a close air support request system. Maybe a flashing marker of some sort (IR) that can be thrown/launched from grenade tube. You'd toss/launch it around the target and the friendly aircraft in the area would see the marker and focus attacks around that area. It would be dependent on skill, aircraft can't mark, and you can still call in air support outside your squad (which is helpful if there is a squad/outfit specializing in air support). |
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2012-04-17, 08:15 PM | [Ignore Me] #28 | |||
Colonel
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But why would anyone 3D spot for their squadmates if simple line of sight spots everyone on the radar? For that reason I think we're doomed to 3D spotting, whereas the real answer is not to have automatic line of sight minimap spotting, and then give squads 3D spots. |
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2012-04-17, 10:35 PM | [Ignore Me] #30 | ||
First Lieutenant
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Infantry make up very small targets to aircraft. I agree whole heartedly with Stardouser's idea. If SLs or leadership could place air support markers indicating areas of interest for infantry hunting gunships, that would be enough.
Infantry should really be invisible to radar for everything but infantry, and those ground vehicles loaded out with infantry detecting radar. They should pose a threat to vehicles because of their smaller size and near-impossible detectability unless they pop out and shoot the tank. Personally, I think infantry spotting should only occur when you engage a target in combat. That is, no LOS spotting, you actually have to shoot (and hit), or be shot by the target for it to show up on radar for yourself and squad mates. The way hotspots show up in PS1 on the main map. The target would only appear as a blip on radar and not be updated (position wise) unless you shoot it again, or it shoots you. While it's on radar it fades over the course of a few seconds (unless updated). Basically the blip is a radar hotspot. Last edited by Blackwolf; 2012-04-17 at 10:36 PM. |
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