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PSU: we piss on chevys
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[Ignore Me] #34 | ||
Contributor PlanetSide 2
Game Designer |
Wow Reaver has a lot less visible obstructions than the Mosquito.
Mosquito needs a redesign more like the Reaver. Definite differences in visibility between these two. If this big of a difference is going to exist between the cockpits I'm going to be very quickly in favor of allowing them to be turned off. Gotta have function over form in design and it appears as though they're more interested in making them match the model than being balanced in terms of gameplay. |
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[Ignore Me] #38 | ||
Contributor PlanetSide 2
Game Designer |
putting them side-by-side
Reaver ![]() Mosquito ![]() Main difference is that the reaver has a lot more visibility in the lower-left and lower-right parts of the screen and appears relatively minimalistic while the Mosquito has no lower visibility at all. Reaver looks really good, mosquito should be more like it. |
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[Ignore Me] #40 | |||
Major General
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it really comes down to balancing of the aircraft, the skeeter, is more mobile than the reaver, meaning that if you want to look down, you could just fly with flight elevate taped down like in PS1 and look at the ground more. this is probably not so easy in the reaver since its bulkier. |
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[Ignore Me] #41 | ||
First Sergeant
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Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.
Or something like this. It just seems a little disjointed, having these lovely 3D interiors, and then slapping a non-physical GUI over them. Great work none the less. Can't wait to see the Scythe! |
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[Ignore Me] #42 | |||
Contributor PlanetSide 2
Game Designer |
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[Ignore Me] #43 | |||
Colonel
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Still not caring for the framing, though this is a touch better than the mossie cockpit. Doesn't look like it blocks your vision as much. |
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