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Old 2012-04-19, 09:45 PM   [Ignore Me] #31
Artimus
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More like call of duty meets halo but I have only noticed that in the infantry only areas
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 09:47 PM   [Ignore Me] #32
Evil Redrum
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Re: Reaver Cockpit Image & Tower!


AWww yeah there is another cockpit that I made
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Old 2012-04-19, 09:53 PM   [Ignore Me] #33
bigcracker
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Evil Redrum View Post
AWww yeah there is another cockpit that I made
Where the scythe? Show some vanu love
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 09:55 PM   [Ignore Me] #34
Malorn
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Re: Reaver Cockpit Image & Tower!


Wow Reaver has a lot less visible obstructions than the Mosquito.

Mosquito needs a redesign more like the Reaver. Definite differences in visibility between these two.

If this big of a difference is going to exist between the cockpits I'm going to be very quickly in favor of allowing them to be turned off. Gotta have function over form in design and it appears as though they're more interested in making them match the model than being balanced in terms of gameplay.
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Old 2012-04-19, 09:57 PM   [Ignore Me] #35
DayOne
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Re: Reaver Cockpit Image & Tower!


Quick (but awesome) thought. Imagine flying about in one of those things at night.
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Old 2012-04-19, 09:58 PM   [Ignore Me] #36
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Re: Reaver Cockpit Image & Tower!


Man, that thing makes the towers we have in PS1 look like a bunch of run-down outhouses.

Incredible.
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 10:00 PM   [Ignore Me] #37
arclegger
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Re: Reaver Cockpit Image & Tower!


I can't wait until that outpost is littered with players. I'll be right there with ya!
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 10:01 PM   [Ignore Me] #38
Malorn
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Re: Reaver Cockpit Image & Tower!


putting them side-by-side

Reaver


Mosquito


Main difference is that the reaver has a lot more visibility in the lower-left and lower-right parts of the screen and appears relatively minimalistic while the Mosquito has no lower visibility at all.

Reaver looks really good, mosquito should be more like it.
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 10:04 PM   [Ignore Me] #39
Evil Redrum
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Re: Reaver Cockpit Image & Tower!


Originally Posted by bigcracker View Post
Where the scythe? Show some vanu love
Good things come to those who wait haha
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Old 2012-04-19, 10:06 PM   [Ignore Me] #40
SKYeXile
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Malorn View Post
putting them side-by-side


Main difference is that the reaver has a lot more visibility in the lower-left and lower-right parts of the screen and appears relatively minimalistic while the Mosquito has no lower visibility at all.

Reaver looks really good, mosquito should be more like it.
having a 3rd view would be better...but anyway, the retards...i mean masses have spoken.

it really comes down to balancing of the aircraft, the skeeter, is more mobile than the reaver, meaning that if you want to look down, you could just fly with flight elevate taped down like in PS1 and look at the ground more. this is probably not so easy in the reaver since its bulkier.
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Old 2012-04-19, 10:08 PM   [Ignore Me] #41
JHendy
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Evil Redrum View Post
AWww yeah there is another cockpit that I made
Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.

Or something like this.



It just seems a little disjointed, having these lovely 3D interiors, and then slapping a non-physical GUI over them.

Great work none the less. Can't wait to see the Scythe!
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Click here to go to the next VIP post in this thread.   Old 2012-04-19, 10:13 PM   [Ignore Me] #42
Malorn
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Re: Reaver Cockpit Image & Tower!


Originally Posted by SKYeXile View Post
having a 3rd view would be better...but anyway, the retards...i mean masses have spoken.

it really comes down to balancing of the aircraft, the skeeter, is more mobile than the reaver, meaning that if you want to look down, you could just fly with flight elevate taped down like in PS1 and look at the ground more. this is probably not so easy in the reaver since its bulkier.
I agree with locking if the cockpits are very similar in terms of visibility, but so far it does appear to be the case. TR are getting the shaft compared to the Reaver.
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Old 2012-04-19, 10:14 PM   [Ignore Me] #43
CutterJohn
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Re: Reaver Cockpit Image & Tower!


Originally Posted by JHendy View Post
Would it be possible to make it so that the main targeting crosshairs appear to be projected onto the inside of the cockpit? Make them a physical part of the interior, instead of overlaying them.
That HUD built into your helmet doesn't go away when you climb inside something. Seems perfectly reasonable it would just interface with your helmet.



Still not caring for the framing, though this is a touch better than the mossie cockpit. Doesn't look like it blocks your vision as much.
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Old 2012-04-19, 10:21 PM   [Ignore Me] #44
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Re: Reaver Cockpit Image & Tower!


They should definitely post the night pictures. Looks even better at night IMO.
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Old 2012-04-19, 10:24 PM   [Ignore Me] #45
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Re: Reaver Cockpit Image & Tower!


Originally Posted by Ejaz View Post
They should definitely post the night pictures. Looks even better at night IMO.
That or weather!
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