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[Ignore Me] #257 | ||
Everyone, keep in mind that SKYeXile is an air cav (Mossie) infantry farmer. Ive never seen him do anything else. So his hostility makes sense in that context...
I mean if someone came along and told you you had to develop some skill and work within the same rules as everyone else, you would be peeved too. Last edited by Baneblade; 2012-04-20 at 07:08 AM. |
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[Ignore Me] #258 | |||
First Lieutenant
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Look at the bolded parts. Stardouser (and I don't mean to pick on you, I'm just using your post as an example) has voted to keep cockpits forced on because allowing the HUD option would be "an advantage." So I think he saw the different view choices like this: Option 1: Cockpit 1st person view Option 2: 3rd person view Option 3: 1st person view that's exactly the same as Option 1, but with the cockpit removed. Which is basically what Pig's poll looks like. There's little chance anyone with balance in mind would allow Option 3 since it is 100% unequivocally superior in visibility to Option 1. In this version there are no trade-offs for removing the cockpit. However, Sky thinks it should look like this: Option 1: Cockpit 1st person view with mouselook ability Option 2: 3rd person view Option 3: 1st person view with the cockpit removed, but with a smaller FOV than Option 1 and no mouselook ability In this version, there are obvious downsides for choosing Option 3. As such, it is no longer a clear advantage over Option 1. In fact in many instances Option 1 (EDIT: oops, typo corrected) would have an advantage. Now, I'm not saying that everyone will see the poll like the first list of options. But judging from the posts in this thread I'd say a lot of people did. Hence the potential bias in the poll. That about right Sky? Last edited by Erendil; 2012-04-20 at 07:20 AM. |
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[Ignore Me] #259 | ||
Major General
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essentially, yes. the cockpit blocks about 20% view(not including instruments) the idea would be to offer a 3rd view thats zoomed in, mounted on the nose cannon that offers about 20-30% less FOV.
Irreverent what it would actually be, as long as its seen as balanced with the cockpit view. but yea, you read through the thread, there are numerous people who voted for yes, and then go onto state, balance or offering hud elements would render cockpit useless etc. |
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[Ignore Me] #260 | |||
Major General
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[Ignore Me] #262 | |||
When I made this poll, the devs had not said that there would be free mouse look. Also, if you look at the HUD view from GDC, it's not zoomed in, it's actually further out than the cockpit view. The poll was simply asking if cockpit view should be forced. I then went on to discuss a HUD option. People getting whiny and upset was not called for, it's a simple discussion. Personally, I prefer a forced cockpit view, as it adds immersion. From a gamer perspective, I prefer a HUD view as it offers a clearer view. Ether way, I don't care because I will be having fun. I have always owned in flight games. Here's the cockpit vs. HUD comparison. Note the HUD is zoomed in, as has been said. Cockpit ![]() HUD ![]()
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Last edited by EVILPIG; 2012-04-20 at 09:46 AM. |
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[Ignore Me] #263 | |||
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[Ignore Me] #264 | |||
Staff Sergeant
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still see they are keeping that god damn aiming UI. FFS keep that shit simple, no need to fill my screen with useless bs. (feel the rage in this post!)
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I'm a self proclaimed number one critic of Planetside.
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[Ignore Me] #266 | |||
Staff Sergeant
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While this is off point... I will say that... vehicles drivers don't have senses beyond what the vehicle allows them to see. People do have many senses that aid them beyond sight.. so your argument seems backwards to me. Fighter Pilots don't have cameras hovering around their air craft in order to land them... and they don't dodge between trees because that's suicidal at 300+ MPH. |
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[Ignore Me] #267 | |||
And I agree. As I stated earlier, I always choose the option to drop cockpit graphics if offered.
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[Ignore Me] #268 | ||
Contributor PlanetSide 2
Game Designer |
Zooming is basically putting on blinders and is the same as if you had started obstructing the outside edges of the screen. The more you zoom the more of the outside edges are obstructed.
Zoomed HUD as you display it is inferior, but it depends on how much zoom. Losing a little bit of visibility on the sides to gain more center/bottom visibility may be a worthwhile tradeoff, but the more it zooms in the less worthwhile it gets. It doesn't take much of a zoom before it's strictly inferior. If the Zoom was a toggle then it's essentially just like the zoom from PS1 you could do. It was situationally useful but flying around always zoomed was rather awkward and is like flying with blinders on. The result is that people would use the cockpit view for everyday piloting and use the zoomed view when they wanted to hit a long range target more accurately. |
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[Ignore Me] #269 | |||
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