Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Now available: Tickle-Me-Hamma
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-03, 01:51 PM | [Ignore Me] #46 | |||
Brigadier General
|
All of us have Planetside War Stories where we fought against overwhelming odds. They are great moments and shouldn't be discouraged by locking people out. Maybe we can talk about continent locks once we have 10-15 continents to fight over in order to consolodate the players, but with only 3, it's a terrible idea. I don't know how people can't see that. |
|||
|
2012-05-03, 02:07 PM | [Ignore Me] #47 | |||
Captain
|
PS Higby said in a an interview they hope to remake some old fan favorites like Cy |
|||
|
2012-05-03, 02:40 PM | [Ignore Me] #49 | ||
Private
|
I would suggest adding some PvE content to help players feel like they're part of the storyline. Perhaps some instanced combat that allows large outfits to gather up on certain nights and attempt to kill very large, difficult enemies. And make sure the enemy AI is scripted so that players can study the right way to play the hokey-pokey instead of having any type of skill and hand-eye coordination.
And if the 25-40 players manage to kill that big tough enemy, have him drop a shotgun that does one more point of damage than any others. Every few months you just have to add a new enemy that drops a shotgun that does ONE MORE point of damage. I know it's untested, but I bet this model could keep players interested for at least a few years. Probably something to do with Stockholm Syndrome.. Ah! I just had a great thought: Make those AI enemies into giant robots. I know there's not enough time to get this in there for launch, but your first expansion should definitely have giant robots. Or dragons. Your call. |
||
|
2012-05-03, 02:43 PM | [Ignore Me] #50 | |||
Private
|
|
|||
|
2012-05-03, 02:52 PM | [Ignore Me] #51 | |||
First Sergeant
|
|
|||
|
2012-05-03, 02:54 PM | [Ignore Me] #52 | ||||
First Lieutenant
|
|
||||
|
2012-05-03, 03:24 PM | [Ignore Me] #53 | |||
Master Sergeant
|
And well, if a faction is trapped in their warpgate on all continents then I think there is probably a larger problem with the game... |
|||
|
2012-05-03, 03:27 PM | [Ignore Me] #54 | |||
Sergeant Major
|
I don't want this game delayed anymore than it has been, but I think it might almost be worth it to wait till they can get at least 5-6 conts for launch. You need unused lands to allow people to move around and get new fights when the current options suck. The previously mention server cap could help with this. |
|||
|
2012-05-03, 03:31 PM | [Ignore Me] #55 | |||
Sergeant Major
|
|
|||
|
2012-05-03, 03:57 PM | [Ignore Me] #56 | ||
Second Lieutenant
|
I think we as a community sometimes forget that we haven't even seen all that PS2 has to offer. It's somewhat silly to argue over the "goal" or "win condition" of the game when we have little idea of how the resource gathering, missions, pace, and strategy will work.
Threads like this are sort of a waste of time now, but will become more valuable during beta. |
||
|
2012-05-03, 04:05 PM | [Ignore Me] #57 | ||
Brigadier General
|
I get what headcrab is saying though, and I agree with him for the most part. Some of these threads are more valuable for kicking around ideas right now, some are far more dependent on actually seeing how the new systems work in PS2.
I don't think these threads are totally worthless to have right now, especially to pass the time and shoot the shit, but they will be a lot more important during beta when we are talking about our actual experience. We just need to keep some perspective and not claim the sky to be falling about game mechanics that we haven't actually tried yet. |
||
|
2012-05-03, 05:02 PM | [Ignore Me] #59 | |||
First Lieutenant
|
Just playing for a number feels hollow and meaningless, i could really care less. Capping physical territory and bases and taking an entire cont worked well for so many other reasons as well that a lazily designed system thats just a number doesnt even remotely do. One complaint in ps1 was no "win" scenario, although capping a cont effectively was that. PS2 as currently designed, doesnt even have that. They seem to have went backwards on this aspect of PS1 as well. The lazy resource count as a win feels much like the other simplistic and boring changes that make it feel like some cheap deathmatch game of BF or CoD rather than PS. I seriously hope there is somethin more meaningful than a lame number to count as a win.
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
|||
|
2012-05-03, 05:16 PM | [Ignore Me] #60 | |||
Captain
|
Seriously, what utter tosh. We don't know that much about the strategy side yet, suffice to say that using phases like "as currently designed" unless you know something everyone else doesn't - is misleading. |
|||
|
|
Bookmarks |
|
|