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2012-05-28, 07:40 PM | [Ignore Me] #1 | ||
Private
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I know everything is still in pre-alpha, but let's use this thread to discuss what how stable we think the game will be. I never played PS1, but from what I can tell the game was plagued with warping and terrible lag. Will Planetside 2 be any different? Have the Devs commented on the net code?
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2012-05-28, 07:47 PM | [Ignore Me] #3 | |||
Corporal
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2012-05-28, 07:51 PM | [Ignore Me] #4 | |||
Captain
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2012-05-28, 07:58 PM | [Ignore Me] #6 | ||
Colonel
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I'm curious as to whether they're going to use client side hit detection. You know, that enables you to be shot 3 seconds after running around a corner.
Related to being shot around the corner, is there going to be ricochet in the bullet physics? |
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2012-05-28, 08:01 PM | [Ignore Me] #7 | |||
Captain
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10 years of development in MMO and online gaming, not to mention broadband infrastructure - I'm sure the system will cope provided the player meets basic bandwidth and system requirements. |
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2012-05-28, 08:10 PM | [Ignore Me] #9 | |||
Planetside 2 will be a combination of client and server hit detection. They first game had it's flaws but it was still a great technical achievement for 2003 |
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2012-05-28, 08:40 PM | [Ignore Me] #11 | ||
First Sergeant
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2012-05-28, 09:06 PM | [Ignore Me] #12 | ||
Major
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Planetside came out when a bunch of people used 56k...Luckily I had DSL which made things better..
But comparing speeds of then till now, is way better now...So I think most people should handle it...the only problem now is how the game is designed. |
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2012-05-28, 09:21 PM | [Ignore Me] #15 | ||
Contributor Lieutenant Colonel
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Some of us played PS1 from across the other side of the world and it was playable.
Sure there was a bit of lag but that was to be expected and you adjusted. It was a bit difficult against a bunny hopping jackhammer or dodging Magriders. I expect it would develop a great deal after 9 years. |
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