Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: War is like a box of chocolates. Dark, Random and Delicious.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-29, 12:39 PM | [Ignore Me] #46 | |||
Sergeant
|
|
|||
|
2012-05-29, 01:12 PM | [Ignore Me] #48 | |||
Sergeant Major
|
|
|||
|
2012-05-29, 04:18 PM | [Ignore Me] #49 | ||||
But my guess is they will want all attention focused on the tri-faction, epic-looking AAA mutha.
__________________
|
|||||
|
2012-06-02, 12:09 PM | [Ignore Me] #52 | ||
PlanetSide 2
Coder |
My E3 wish list?
1. Sleep Sent from deep in the bowels of the Oort cloud.
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
||
|
2012-06-02, 12:39 PM | [Ignore Me] #53 | ||
Major
|
I bet all you guys need some sleep and rest. Except Higby. He always looks charged and energetic and talks REAL fast when explaining Planetside. Like he wants to get back to work and play it and will mow down anything between him and the game.
|
||
|
2012-06-02, 01:23 PM | [Ignore Me] #56 | ||
Corporal
|
I want to see sniper rifles okay?
__________________
My contribution to humanity - PS1 movies. |
||
|
2012-06-02, 01:35 PM | [Ignore Me] #57 | |||
__________________
Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
||||
|
2012-06-02, 04:19 PM | [Ignore Me] #59 | ||
Master Sergeant
|
My hope is that they live demo really comes through and gets put up on massive screens for everyone to see (no pressure guys) I'm convinced that anyone who sees what planetside can do, without even knowing any other specifics, will be curious and intrigued, at least to ask the guy next to them "What IS that?" Like the airstrike trailer we saw recently, Planetside is at its best when it simply shows things people never expect to see in a game. I'd love to see a massive tank battle, or an infantry charge. Something that really flexes the games muscles and gets everyone's attention.
On top of that, I'd really like to see more information on the strategic/logistical side of the game in interviews and such: resources, capture points, etc. Even if its not really complete, I really just want to get an idea on how the devs are really trying to get beyond base fights. I really wish I could be there, but alas... |
||
|
|
Bookmarks |
|
|