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2012-06-02, 12:41 PM | [Ignore Me] #17 | |||
Contributor PlanetSide 2
Game Designer |
Like that CEO, I pay a lot of money for games because its my hobby and I have disposable income. But I didn't always have that. I used to be a poor college kid like most gamers. At one point I relied almost exclusively on my parents for gaming funds, and they didn't just hand over money on request. Today's restricted-income player is tomorrow's disposable income player. Treating everyone like disposable income players is a terrible practice and a failed business model. In the video I posted above they explain that F2P and microtransactions offer you the flexibility to appeal to players of all spending habits. You'll get the fat cats that can throw down $500, and the guys who only want to spend $5. Today's younger players who don't have disposable income or credit cards will have those things at some point in the future. By trying to swindle players into paying more they're only going to lose would-be paying customers and cause their player base to shrink. DDO was a subscription-based game that went F2P with a good mictotransaction model. Not only did they manage to have a much larger player base, but they also gained far more revenue than they did as a subscription model. This is all because of increased volume of players and the fact that people are willing to spend money. Some only spent $5, others spent a lot more. Players are the content <- this should be etched into the entrance hallway of SOE so every employee never forgets it. |
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2012-06-02, 01:00 PM | [Ignore Me] #18 | |||
Corporal
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2012-06-02, 01:28 PM | [Ignore Me] #19 | |||
Sergeant
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I know personally I actually like supporting games if I believe they are trying to be fair. |
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2012-06-02, 02:04 PM | [Ignore Me] #20 | |||
First Sergeant
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2012-06-02, 03:59 PM | [Ignore Me] #23 | ||
Private
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I have no doubt they thought long and hard about how they want to implement micro-transactions and Matt has said many times LoL has been a huge influence on how they want to do their system. League doesn't sell power and everything you can get with money you can get with time except skins/boosts, and this is the way I see planetside 2 going. And there is no denying that league has been very successful in terms of making money
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2012-06-02, 04:10 PM | [Ignore Me] #25 | ||
After hearing Higby talk about micro transactions, and the way he talked out it, I'm pretty confident they are on top of their game.
At present I'm not concerned at all. (never know what could happen along the line though)
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All your base are belong to us... eventually. |
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2012-06-02, 05:47 PM | [Ignore Me] #26 | ||
Sergeant
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There is a little worry about pay to win. It would be a really stupid move and that's why I don't think they will do it.
Now when it comes to funding the game with customization, Ya they totally can do that. PS2 even has a advantage in this department. The huge number of things you can customize means people will be buying things well after the first few months. Then when people have bought up all of the lightning's hood ornaments, you just release a new vehicle for people to pimp out. |
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2012-06-02, 06:22 PM | [Ignore Me] #30 | |||
First Sergeant
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But ya people are more willing to spend 15 bucks a month to pimp their character out rather than pay to play... to then pimp their character out. Its the whole long term over short term gains thing. People want instant gratification. F2P with micro transactions does that. Ive already set aside a fund for PS2, partially because if it is good, i want to be able to support them to make it even greater. And having some unique items along the way aint half bad. I really like the F2P because it also expands the playerbase. A lot of times i had to stop paying for a game, say WoW back in the day, because i needed rent and food money that month. So it allows a much larger audience to play and enjoy. |
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