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Old 2012-06-04, 08:42 PM   [Ignore Me] #91
p0intman
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Re: Potential For Selling Pay To Win


Originally Posted by FPClark View Post
@Elfailo

I have been a sub since sept of 06 TYVM



I dont understand his point but it's not because I lack the capacity...
I think you do lack the capacity. I'm not sure it could be made more clear unless I wrote it all out word for word in capitals, in 72 point font, in red text with bold italics that also are underlined.
Originally Posted by elfailo View Post
You're such a putz. I don't know p0intman personally, but I remember his name and thus know that he's been paying for Planetside subs for years. 14.99 a month. It's pathetically desperate to want to portray someone as a leech just because you lack the capacity to understand his actual point.
Anyone who calls me a leech clearly hasn't been around very long and thus the accusation doesn't matter very much.
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Click here to go to the next VIP post in this thread.   Old 2012-06-04, 08:42 PM   [Ignore Me] #92
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Re: Potential For Selling Pay To Win


XP boosts are one thing; resource boosts are quite another. An XP boost only affects the person using it. A resource boost affects gameplay directly.

Resource boost of 3x can render resource acquisition meaningless. You can't possibly use resource denial as a viable tactic if a subset of the population is immune to it due to a resource boost. It won't be effective and then nobody can use it. Moreover, the value of land goes way, way down when people don't need resources because you have a huge multiplier on the resources they earn.

I expected a resource boost, but I thought something like 20% or maybe 50%. But I saw those as things that would be good for facility benefits or continent domination benefits, not something purchasable. If it were a facility benefit or continent domination benefit then you can deny that benefit and use it as a part of strategy. You can't deny someone the in-game shopping cart, so merely having this in the game just flushes a lot of the resource-based gameplay right down the shitter.

Resource boosts ARE pay-to-win when the game is about resource control and territory domination. If you have the boost, you have a big advantage over someone who doesn't have the boost. That's really fucking lame.

Edit: I have nothing against XP Boosts, those are fine to me, but Resource boosts are very bad because they undermine the fundamental territory control gameplay.
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Old 2012-06-04, 08:44 PM   [Ignore Me] #93
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Re: Potential For Selling Pay To Win


Originally Posted by elfailo View Post
So how does that affect him? You were accusing him of being cheap. I wasn't accusing you of being cheap.
Im pointing out that he is complaining about something that wont be changed (nor does it need to be) that is part of a FREE (That means no money is required btw {as in really you dont have to pay if you dont want too}) game.

Leveling faster gives no more of an advantage one would get with playing the game longer than someone else.

Also say I pay for a 10000000000000000% XP boost...Unfortunatly due to my limited capacity (thanks for pointing that out BTW ill go get my head scanned) I dont get any kills, I fail at getting support points, hell, I spend the entire boosted session trying to figure out how to get out of the spawn tubes...I got nothing from the boost.

The point is P2W involves giving an advantage over another player who did not pay for that in a 1v1 scenerio due to a higher damage or a greater survivability.
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Old 2012-06-04, 08:46 PM   [Ignore Me] #94
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Re: Potential For Selling Pay To Win


Resource boosts are a big NO NO. While XP boosts are acceptable, because as Malorn says, resource denial tactics are useless then what do we do? Go join the massive zergfest in the middle??? No thanks, i would rather tactical surprise assaults and strategy.
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Old 2012-06-04, 08:48 PM   [Ignore Me] #95
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Re: Potential For Selling Pay To Win


There are no pay to win features. This topic should be closed as this has been discussed in multiple threads before this.
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Old 2012-06-04, 08:50 PM   [Ignore Me] #96
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Re: Potential For Selling Pay To Win


Originally Posted by The Kush View Post
There are no pay to win features. This topic should be closed as this has been discussed in multiple threads before this.

Originally Posted by FPClark View Post
Im pointing out that he is complaining about something that wont be changed (nor does it need to be) that is part of a FREE (That means no money is required btw {as in really you dont have to pay if you dont want too}) game.

Leveling faster gives no more of an advantage one would get with playing the game longer than someone else.

Also say I pay for a 10000000000000000% XP boost...Unfortunatly due to my limited capacity (thanks for pointing that out BTW ill go get my head scanned) I dont get any kills, I fail at getting support points, hell, I spend the entire boosted session trying to figure out how to get out of the spawn tubes...I got nothing from the boost.

The point is P2W involves giving an advantage over another player who did not pay for that in a 1v1 scenerio due to a higher damage or a greater survivability.
Have you ever installed planetside to begin with?
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Last edited by p0intman; 2012-06-04 at 08:51 PM.
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Old 2012-06-04, 08:50 PM   [Ignore Me] #97
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Re: Potential For Selling Pay To Win


To the OP and others:

Anyone who ever thought they would not sell xp/resource boosts is a moron. If it bothers you enough not to play the game, stop wasting our time and yours by posting in a forum dedicated to a game you don't want to play. They will also sell weapon unlocks/variants - bet on it. But you'll still be able to access those weapons without spending money... it'll just take some time. Don't like it, play a boxed game with a subscription.

If, down the road, they start selling weapons that are empirically better than others, and those weapons aren't able to be acquired through gameplay, the situation would need to be reexamined. But until then, the rest of us will enjoy an incredible game.
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Click here to go to the next VIP post in this thread.   Old 2012-06-04, 08:50 PM   [Ignore Me] #98
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Re: Potential For Selling Pay To Win


Originally Posted by The Kush View Post
There are no pay to win features. This topic should be closed as this has been discussed in multiple threads before this.
You should read the thread before dismissing it.

Resource boosts, as I describe above are not only pay-to-win, but also undermine a core part of the gameplay.
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Old 2012-06-04, 08:53 PM   [Ignore Me] #99
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
Billy Madison - Ultimate Insult (Academic Decathlon) - YouTube



Have you ever installed planetside to begin with?
I agree. No features of P2W. I don't think leveling up quicker is P2W, most people don't. I just think point is one unique snowflake bitching.

Last edited by CTheRain; 2012-06-04 at 08:54 PM. Reason: mistakes everywhere
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Old 2012-06-04, 08:53 PM   [Ignore Me] #100
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Re: Potential For Selling Pay To Win


Originally Posted by p0intman View Post
Have you ever installed planetside to begin with?
Whats planetside?
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Old 2012-06-04, 08:53 PM   [Ignore Me] #101
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Re: Potential For Selling Pay To Win


Originally Posted by Zhane View Post
To the OP and others:

Anyone who ever thought they would not sell xp/resource boosts is a moron. If it bothers you enough not to play the game, stop wasting our time and yours by posting in a forum dedicated to a game you don't want to play. They will also sell weapon unlocks/variants - bet on it. But you'll still be able to access those weapons without spending money... it'll just take some time. Don't like it, play a boxed game with a subscription.

If, down the road, they start selling weapons that are empirically better than others, and those weapons aren't able to be acquired through gameplay, the situation would need to be reexamined. But until then, the rest of us will enjoy an incredible game.
I knew they would sell xp boosters, but if they sell resource boosters, then the game will lose one of its features, "Resource tactical attackness" Because if everyone can basically buy resources with money, then whats the point in attacking bases and towers? (Besides doing it for fighting). This will pull away from the 20% advantage slogan they have been saying because i could fight an enemy then i run out of resources, he won't because he has like 1million saved from his stupid resource boosters then i can't fight him anymore.

Last edited by Toppopia; 2012-06-04 at 08:54 PM.
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Old 2012-06-04, 08:53 PM   [Ignore Me] #102
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Re: Potential For Selling Pay To Win


Originally Posted by Malorn View Post
A resource boost affects gameplay directly.
Not directly.
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Old 2012-06-04, 08:56 PM   [Ignore Me] #103
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Re: Potential For Selling Pay To Win


Resources which can be stockpiled don't influence much of a strategic element - they exist as something that can be boosted by cash boosts, and they exist to ensure people fight over a variety of facilities instead of having a constant back-and-forth zerg on one facility.
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Click here to go to the next VIP post in this thread.   Old 2012-06-04, 08:56 PM   [Ignore Me] #104
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Re: Potential For Selling Pay To Win


Originally Posted by Zhane View Post
Anyone who ever thought they would not sell xp/resource boosts is a moron.
I believe we all expected XP boosts (and some consider them P2W, others do not, I'm in the 'not' category).

Some suspected resource boosts, but the scale of the boost is utterly stunning - 3x. I expected something like 20-25% resource boost. That's enough to give you a clear advantage but not enough to completely break the game. I had also hoped such boosts would be in-game facility benefits or some sort of territory control reward. That's something that you can obtain and deny directly in-game and could make for a great objective to fight over.

A multiplier like 3x on the resource system - the core driving factor for territory and, as Higby says, success in PlanetSide 2 - is absurd.
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Old 2012-06-04, 08:58 PM   [Ignore Me] #105
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Re: Potential For Selling Pay To Win


Originally Posted by elfailo View Post
Have you even read the rest of the thread? You're just slinging a more limited definition on P2W to suit your own "point".
Originally Posted by elfailo View Post
What you did was imply that any kind of critique is the result of those people being cheap. Go back and read your own posts if your memory is already failing.

...
I do agree that resource boosting would be p2w
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