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2012-06-04, 08:42 PM | [Ignore Me] #91 | ||||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-04, 08:42 PM | [Ignore Me] #92 | ||
Contributor PlanetSide 2
Game Designer |
XP boosts are one thing; resource boosts are quite another. An XP boost only affects the person using it. A resource boost affects gameplay directly.
Resource boost of 3x can render resource acquisition meaningless. You can't possibly use resource denial as a viable tactic if a subset of the population is immune to it due to a resource boost. It won't be effective and then nobody can use it. Moreover, the value of land goes way, way down when people don't need resources because you have a huge multiplier on the resources they earn. I expected a resource boost, but I thought something like 20% or maybe 50%. But I saw those as things that would be good for facility benefits or continent domination benefits, not something purchasable. If it were a facility benefit or continent domination benefit then you can deny that benefit and use it as a part of strategy. You can't deny someone the in-game shopping cart, so merely having this in the game just flushes a lot of the resource-based gameplay right down the shitter. Resource boosts ARE pay-to-win when the game is about resource control and territory domination. If you have the boost, you have a big advantage over someone who doesn't have the boost. That's really fucking lame. Edit: I have nothing against XP Boosts, those are fine to me, but Resource boosts are very bad because they undermine the fundamental territory control gameplay. Last edited by Malorn; 2012-06-04 at 08:47 PM. |
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2012-06-04, 08:44 PM | [Ignore Me] #93 | |||
Staff Sergeant
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Leveling faster gives no more of an advantage one would get with playing the game longer than someone else. Also say I pay for a 10000000000000000% XP boost...Unfortunatly due to my limited capacity (thanks for pointing that out BTW ill go get my head scanned) I dont get any kills, I fail at getting support points, hell, I spend the entire boosted session trying to figure out how to get out of the spawn tubes...I got nothing from the boost. The point is P2W involves giving an advantage over another player who did not pay for that in a 1v1 scenerio due to a higher damage or a greater survivability. |
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2012-06-04, 08:46 PM | [Ignore Me] #94 | ||
Major
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Resource boosts are a big NO NO. While XP boosts are acceptable, because as Malorn says, resource denial tactics are useless then what do we do? Go join the massive zergfest in the middle??? No thanks, i would rather tactical surprise assaults and strategy.
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2012-06-04, 08:50 PM | [Ignore Me] #96 | ||||
Lieutenant Colonel
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__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-04 at 08:51 PM. |
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2012-06-04, 08:50 PM | [Ignore Me] #97 | ||
Staff Sergeant
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To the OP and others:
Anyone who ever thought they would not sell xp/resource boosts is a moron. If it bothers you enough not to play the game, stop wasting our time and yours by posting in a forum dedicated to a game you don't want to play. They will also sell weapon unlocks/variants - bet on it. But you'll still be able to access those weapons without spending money... it'll just take some time. Don't like it, play a boxed game with a subscription. If, down the road, they start selling weapons that are empirically better than others, and those weapons aren't able to be acquired through gameplay, the situation would need to be reexamined. But until then, the rest of us will enjoy an incredible game. |
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2012-06-04, 08:50 PM | [Ignore Me] #98 | |||
Contributor PlanetSide 2
Game Designer |
Resource boosts, as I describe above are not only pay-to-win, but also undermine a core part of the gameplay. |
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2012-06-04, 08:53 PM | [Ignore Me] #99 | |||
Corporal
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Last edited by CTheRain; 2012-06-04 at 08:54 PM. Reason: mistakes everywhere |
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2012-06-04, 08:53 PM | [Ignore Me] #101 | |||
Major
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Last edited by Toppopia; 2012-06-04 at 08:54 PM. |
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2012-06-04, 08:56 PM | [Ignore Me] #103 | ||
Sergeant
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Resources which can be stockpiled don't influence much of a strategic element - they exist as something that can be boosted by cash boosts, and they exist to ensure people fight over a variety of facilities instead of having a constant back-and-forth zerg on one facility.
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All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
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2012-06-04, 08:56 PM | [Ignore Me] #104 | |||
Contributor PlanetSide 2
Game Designer |
Some suspected resource boosts, but the scale of the boost is utterly stunning - 3x. I expected something like 20-25% resource boost. That's enough to give you a clear advantage but not enough to completely break the game. I had also hoped such boosts would be in-game facility benefits or some sort of territory control reward. That's something that you can obtain and deny directly in-game and could make for a great objective to fight over. A multiplier like 3x on the resource system - the core driving factor for territory and, as Higby says, success in PlanetSide 2 - is absurd. |
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2012-06-04, 08:58 PM | [Ignore Me] #105 | ||||
Staff Sergeant
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... I do agree that resource boosting would be p2w |
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