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2012-06-06, 01:57 AM | [Ignore Me] #31 | ||
Staff Sergeant
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I know theyll give us some graphics options, but I for one hope they allow us to turn the draw distances up higher than what I have seen so far. Ive seen lots of flora and fauna popping up while people roam around in vehicles.
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2012-06-06, 06:04 AM | [Ignore Me] #32 | ||
Brigadier General
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That's probably more to do with the game being in alpha than anything. I noticed the support tower underneath a biolab dome wasn't showing up during part of the E3 live stream at one point as well, and I don't think that would accepted as intentional.
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2012-06-06, 06:12 AM | [Ignore Me] #33 | ||
Private
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I've been eagerly waiting for some sort of official ballpark estimate, on what kind of toasters are required to run this seemingly amazing game. All I could find was some specs on the Game debate site, but who knows what they are based on (if anything). But I guess I will find that out if/when I get into beta, so all in due time...
In other news: I joined the forums, Hello!
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"My shield is fueled by the tears of my enemies" Acer 5742G: i5-480M 2.67 GHz, GT 540M (313.96 beta driver), 8g RAM, Win7 Large fight FPS: 18-25 |
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2012-06-06, 06:14 AM | [Ignore Me] #34 | |||
Private
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2012-06-06, 06:19 AM | [Ignore Me] #35 | ||
Major
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I have
670SLI (I think VRAM Is mirrored though so it'll still only be 2GB of VRAM) 980 I7 (6 core @4ghrz but first gen) 12GB ram (the basic 9-9-9-24 1600mhz the values change though as you OC the CPU) Asus D2X Sound Card So I really hope I'll be able to max Planetside 2 because I've only just upgraded the 670s in this thing. I'm not a programmer but I just hope the game tends to use more of the GPU than the CPU like Battlefield 3 cause CPU focused games always seem to fail in the performance department. |
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2012-06-06, 06:24 AM | [Ignore Me] #36 | ||
Major
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Well that's pro gamers not hardcore gamers and that isn't true any more either. Events now that they play at require the top graphical settings to be on to attract people to watch. CS:GO is being made for this reason and the pro scene will have no choice to switch as people aren't interest in the graphics of 1.6 any more. This was only really ever true to get over 100FPS for high refresh rates on CRTs but now PCs can do this easily on both the modded Quake 2 engine of CS and source of CS:S.
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2012-06-06, 08:40 AM | [Ignore Me] #39 | |||
Major
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Honesty, graphics dont matter too much to me. As long as I can tell im playing PS2 and not minecraft, then I'm fine. What I really want to avoid is FPS drops, same as everyone. But I'd still like to play the game on medium at least. |
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2012-06-06, 08:49 AM | [Ignore Me] #41 | |||
Contributor Major
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Bags, I don't think you've got cause to sweat. i5 2500k's are great chips, and i7's aren't *that* much better than i5's. |
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2012-06-06, 09:37 AM | [Ignore Me] #42 | |||
Major
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What I don't understand is why they cannot shift a lot of the work over to the GPU, I'm not a developer but just don't see why it isn't possible. Surely stuff like Physx is an attempt to move that part from CPU to GPU. The other thing is you get games that are so CPU heavy and yet they're using like all of cores 1&2 and then barely anything of 3&4 and 5&6 aren't ever touched. I just don't get why you can have games like BF3 where if you have a dual core you barely see any performance difference to people with quad. All the difference seems to be in the GPU and yet all the bad console ports seem to be so CPU focused to where it doesn't matter what GPU you have and you need a quad core. Surely shift the work load to the GPU. |
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2012-06-06, 10:41 AM | [Ignore Me] #43 | ||
PlanetSide 2
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The GPU is just that - a graphics-focused chip. Some operations are somewhat one-way processes and others are a more back-and-forth process.
The power of a GPU is to churn through a set of complex calculations where you don't need to react (much) to the results. This is why you don't see much talk about moving AI in games to the GPU. The GPU really falls down when it comes to making any kind of logical decision (IF this THEN that). Almost all the silicon in a GPU is geared towards ripping through data in a huge list from start to finish. The CPU is much better at going back and forth through decisions and accessing any storage or input and output devices. You can certainly ask the GPU questions, but the turn-around time is like a bad satellite link in terms of latency. It can calculate the weight of an unladen swallow, but actually giving you the answer takes a really long time. Sent from deep in the bowels of the Oort cloud.
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Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
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2012-06-06, 10:44 AM | [Ignore Me] #44 | |||
Major General
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2012-06-06, 11:04 AM | [Ignore Me] #45 | |||
Second Lieutenant
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Most of the front-end optimization will come during the beta phase as it's not as important as just getting the game up and running and working. |
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