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2012-06-06, 12:42 PM | [Ignore Me] #61 | |||
Brigadier General
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I am very much in favor of snipers. In the first Planetsides prime, snipers were often a valuable part of tower and bridge fights, and occasionally even base fights. But Snipers should never be primarily about counter sniping. That should be one of their roles, but if it's their primary role, the concept is broken. This isn't a reality simulator, this is a game. You don't put something into the game to counter itself. That's just stupid. 2 snipers per squad? So let's see, we've got 2 engi's, 2 medics, 2 snipers... That leaves 4 players to divide between MAXes, Heavy Assault, Light Assault (gotta have at least one LA if they have the ammo boxes), and non sniping infiltrators. Get real. A squad should maybe have 1 sniper maximum if their squad isn't focused on ranged combat, if even that many. Snipers are not a waste, certainly not in a free form game like Planetside, but snipers who only focus on shooting other snipers are useless even in Planetside. Last edited by Xyntech; 2012-06-06 at 12:44 PM. |
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2012-06-06, 12:45 PM | [Ignore Me] #62 | ||
Private
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The Bolt Driver left a huge red trail after it was fired. Not to mention that almost everything was a tracer in PS1. Consdering that it looks like they have one slot and a pistol i think its more than fine for those future inf snipers.
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2012-06-06, 12:50 PM | [Ignore Me] #63 | ||
Major
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It didn't surprise me that this turned into another name calling rabid sniper debate... Again.
* 15 snipers on a hill is called air cav bait. Easy kills. * This isn't a death match game. If you can't personally get at the sniper or don't want to, there are other empire members that will do it. Get squadded or join an outfit. * Snipers should be feared and hated by enemy foot Zerg. That's what they are for. Stop complaining and go hunt them if you hate them so much. * If you just want to deal with shooting other soldiers in your vicinity, then Planetside is gonna open your eyes wide, and then shut them tight as you will die often. There is much more going on than your immediate surroundings. * If a sniper is affecting your K/D count and your kill steak, then he is doing his job for his empire. The ones who can't take the time to go hunt him down are the actual K/D stat whores. I personally enjoy both sniping and hunting snipers. It pulls me out of the meat grinder for a while. I'll either put away my MCG or Max and grab a plane or put on my cloak and find them. Now that cloakers are also snipers, I can just get behind him and take his head off rather than place a boomer at his feet. Back on topic of OP. Having tracers on a sniper rifle makes no sense for that class (logically). It gives away your position, but it's a lot better than scope glare, which is a bad idea for fixing camping problems. But then again, this is not a death match game with fixed spawn points, this is planetside, and camping is a non-issue because of the scale and availability of movable spawn points.
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2012-06-06, 01:05 PM | [Ignore Me] #65 | |||
Major
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Extreme Stealthing |
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2012-06-06, 01:14 PM | [Ignore Me] #66 | |||
Master Sergeant
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2012-06-06, 01:14 PM | [Ignore Me] #67 | ||
Major
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Yes, I realize this. It seems to be confirmed however in the demos that cloak turns off when shooting, and the cloak has a very short timer that I saw. It looks useful for just running to another piece of cover.
Haven't seen how cloaks behave yet without sniper rifles equipped so can't make a judgement on that yet. Hopefully today's TB live feed will show some of this action. Infiltraitor class seems to have its own subclass of "fully cloaked sabbotour" and "sneaky moving sniper".
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2012-06-06, 01:33 PM | [Ignore Me] #68 | |||
Major
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To be clear, I don't like my position given away by tracers... That said, this would be a good compromise to me. Remove the tracer and change it to a sonic trail, smoke trail, energy trail or whatever, but only visible by enemy soldiers if they are in range. Barney 1, 2, and 3 would see different parts of the trail because of their position. 3 is target and knows where in general direction. 2 knows path, but not exact location of shooter or target. 1 knows where sniper is exactly, but not target. He can come try and get me.
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2012-06-06, 01:39 PM | [Ignore Me] #69 | ||
Contributor PlanetSide 2
Game Designer |
Oh noes, there is a trail after sniper shots that gives their position away! They might have to relocate, use that cloaking device, and play strategically! Its as if the game has tradeoffs and balance! Oh my!
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2012-06-06, 02:53 PM | [Ignore Me] #72 | |||
Major
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Smart snipers will still shoot and move because the sniper hunters will be heading closer. Gives time for both players to reposition themselves.
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2012-06-06, 02:55 PM | [Ignore Me] #73 | |||
First Lieutenant
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2012-06-06, 02:59 PM | [Ignore Me] #74 | ||
Major
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One shot one kill is in the game.
2:16 in the video http://www.youtube.com/watch?feature...&v=1-4AePpza-4 Either the guy was on low health before hand or headshots are OSOK against light troops |
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2012-06-06, 03:04 PM | [Ignore Me] #75 | ||
Corporal
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Sniping in ps1 was very similar and very lethal. Remember you might have 10-20 snipers in one battle. Im pretty sure its safe to say from a ps1 vets perspective, "its fine, learn to play." The tracer fire needs to be there, other wise ps would be called sniper wars.
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