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View Poll Results: Are any tanks underpowered? | |||
None, Tanks seem pretty faily balanced with tradeoffs |
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31 | 72.09% |
The Vanguard seems weak to me |
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1 | 2.33% |
The Prowler is most underpowered, imo |
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6 | 13.95% |
The Magrider is going to die 8/10 times |
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5 | 11.63% |
Voters: 43. You may not vote on this poll |
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[Ignore Me] #16 | ||
Brigadier General
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The tight clausterphobic little area being used in the demo doesn't really play to the Magriders strengths. We all know how situational Planetside is, so I wouldn't write off the whole tank based on seeing it in 1 situation.
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[Ignore Me] #19 | ||
Contributor PlanetSide 2
Game Designer |
We can also expect a demo to have a lot of air and MAX gameplay. MAX are relatively new to most FPS gamers trying out the game, so they are something neat and exciting to non-PS vets. Flying in other games is also limited to just a handful of vehicles and you usually have to wait in line. No lines in Planetside 2, so we see a lot of people trying that out because flying's neat and fun also.
Tanks and ground vehicle combat is not particularly new to FPS games so I think it's natural we see fewer of those tanks. I haven't actually seen any vanguards in the Day 1 footage, and only a few few prowlers. The magrider was a hover tank - that's new and cool, haven't been many of those which also explains why we saw quite a few of them. The behavior I see makes complete sense given the audience playing the demo. |
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[Ignore Me] #20 | ||
Master Sergeant
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Well Sylphaen there was the point in the stream when the double manned vanguard was tearing it up for a while. The autocannon on the top absolutely wrecked air vehicles while the driver was able to focus on maneuvering for the best shots against tanks and infantry. I was impressed by that and it survived for quite some time
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[Ignore Me] #21 | ||||
First Sergeant
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[Ignore Me] #22 | ||
Private
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One of the things that I liked the most about the original planetside was that you had to have two people to man a tank. The biggest disappointment of tanks in games is when it's a one person super weapon they have to be greatly nerfed down from their real capabilities as to not be overpowered for the game but if you add more players to make it effective that disapates it's "overpoweredness" to multiple players instead of just one person making sense that a single dismount wouldn't have the firepower to take down a vehicle on their own
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[Ignore Me] #23 | |||
Private
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B.) Have a gunner in your top turret. Preferably both. Problem solved! |
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[Ignore Me] #27 | |||
Lieutenant Colonel
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[Ignore Me] #28 | ||
Private
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Why does this thread even exist? Only a small minority has actually played PS2. Wait until beta to see what needs balancing or not. There is just not enough information for us to even have an opinion on what is overpowered or not.
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[Ignore Me] #29 | ||
In my opinion, the Mag is, and will be, a balanced Tank. I will explain why, instead of just declaring my opinion as fact... given there is a massive danger to this tank, playstyle-wise. Most vets know it, and it looks like its not going to change.
The Mag is the best tank at range, because it can engage at ranges more effectively than other tanks, with more accurate fire, and strafe to avoid fire, big surprise... However, the closer the enemy gets, the more danger the Mag is in, because the opposing fire will become more accurate, and the strafing will start to magnify the major problem I see with Mags, and that is... The very thing that makes the Mag a long range gunners dream, makes it a close range driving nightmare, because to AIM you must face a SINGLE target, and all other opponents can focus on your back armor. This, is the achilles heel of the Mag, and so it should be, or it would be over powered. At all costs, you need to minimize that... or you can just respawn a lot. So, playstyle-wise, when the Tanks are supported with combined arms, they are balanced, even/especially in numbers. A Mag driver simply cant charge other tanks, they need to engage other tanks. Mag drivers need to fight more like a fighter pilot than other tankers, because its a finesse tank, not a hammer.
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[Ignore Me] #30 | ||
First Sergeant
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Whether or not it will be a winning advantage (it should be ~33% of the time) remains to be seen. I was simply replying to your previous post about how a few lightnings could just run circles around a Mag to kill it, and I was pointing out the fallacy in that argument, being that a few lightnings could do the same thing to either of the other tanks as well. They have movable turrets, and a Mag can turn; hence, in all practicality, a movable "turret."
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