Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The only Fan Site where the fans don't even play the game.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-07-04, 12:22 PM | [Ignore Me] #62 | |||
Staff Sergeant
|
1. dying is bad, no matter how close the respawn is. 2. individuals do make the difference. 3. we're not talking about cowering. anyone who played bfbc2 and then bf3 knows how much it sucks to not be able to prone. crouching just isn't sufficient cover. you will still be exposed. i mean in that case you might as well remove crouch as well, for all the good it is. |
|||
|
2012-07-04, 12:28 PM | [Ignore Me] #63 | |||||||
Corporal
|
As far as seeing everyone take 2 hits and backing up, I noticed this alot to. Was driving nd insane! And its this way now because players have gotten away from the team based play due to lack of pop over the years. (and the upped BR allows them to). Like they community keeps reminding the new members, you will field a LOT in Planetside. Key is that as long as you are pushing foward then your adv medics can rez you. They stated no 3rd person, obviously things can always change.
The only way you could redeem this is to be the first game that DOESN'T use tracers in sniper rifles! Seriously, that makes no sense, and. I can't stand it. Yes, looks pretty seeing all the bullets flying around the map, but if you can realisticly do that then congrats, you are a super hero.
Last I knew no sprint, just the standard run/walk with the maxes run still being fastest. Last edited by SnipeGrzywa; 2012-07-04 at 12:56 PM. Reason: Arg, doing this on a phone SUCKS. |
|||||||
|
2012-07-04, 01:28 PM | [Ignore Me] #65 | |||
First Sergeant
|
|
|||
|
2012-07-04, 01:43 PM | [Ignore Me] #66 | ||
Captain
|
I understand why they want classes. To fix what they did wrong in PS1 when they did add more BR. Its not bad to have fixed classes, inconvenient but not bad.
But what they are trying to fix in soldier they broke in vehicles. In PS1 you had to choose what vehicles you wanted, as it cut off certs needed to make more universal soldier. Ppl without certs were gunners, passengers, or just fought on foot in the field. Who will do any of that in PS2 when they can pull their own tank or aircraft with no consequence? (dont believe resources will matter if you dont throw vehicles carelessly away) |
||
|
2012-07-04, 02:19 PM | [Ignore Me] #67 | ||||
Sergeant
|
So after talking about so-called "classes", you want there to be just 1 again? |
||||
|
2012-07-04, 04:09 PM | [Ignore Me] #68 | ||||
Corporal
|
|
||||
|
2012-07-04, 04:52 PM | [Ignore Me] #69 | |||
Master Sergeant
|
But then I realized once dead you just respawn to torment me and the Terran Empire again. Enough Said on that. 2. I have been playing since early 2004 and I am NOT a bitter Vet. 3. I like the class / Role System you have come up with. In PS1 on the Emerald now Gemini Server I had a toon for the different roles, I precieved in game. I got all of them to BR 25, and have been uping them all to BR40 as I go. I only have the one CR5. If you added all their BR up, I would be over BR 150 - Not including all the toons I had on the werner and markov servers. 4. In PS2 you made it eaiser for me. You combined roles into classes so there are less of them. So instead of having a toon set up seperately, for Sniper, and Inflitrator, I can just have one. And now all my roles that I played on PS1 on several different toons can now be played on just 6. And all the points/xp from all the seperate ones will all go to one xp pool that I can draw from for all my classes. So your class system does simly things. And I thank you.
__________________
OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are Last edited by Noivad; 2012-07-04 at 04:56 PM. Reason: typo |
|||
|
2012-07-04, 04:58 PM | [Ignore Me] #70 | |||
Private
|
I think we've gone as far as a class based system can take us and realised that it is an impass. To be fair though PS2 is a hybrid of the 2, with a deeper tiered cert system in the background that should give longevity to playing those classes. The fact that there are classes is what will cause problems to a persons freedom to play various roles within their outfits. And success of the zerg will be further limited in the same way as other class based pvp games due to the fact that there will be an absence of healers. I will concede your point though that classless / leveless is not innovation but it is a breath of fresh air. The same as PS2 will be a breath of fresh air that the MMO community needs. |
|||
|
2012-07-04, 05:34 PM | [Ignore Me] #71 | ||
Contributor First Sergeant
|
"jack of all trades" didnt come around until they upped it to br25 really, and now its just stupid with br 40... I really like certs, but im waiting unt beta before I complain about anything
__________________
NivexTR - TR - 30/5 - -=The Black Sheep=- SYNxNivexQ - NC - 26/4 - [:::::SYN:::::] NivexVS - VS - 19/2? - SYNDICATEVS? http://www.twitch.tv/nivexq I don't broadcast much, but you never know |
||
|
2012-07-04, 06:15 PM | [Ignore Me] #72 | |||
Contributor PlanetSide 2
Game Designer |
The class system is great. The cert model just doesn't scale well at all. Forced specialization is a good thing. |
|||
|
2012-07-04, 06:30 PM | [Ignore Me] #73 | |||
First Lieutenant
|
Vehicles WERE classes. And they required multiple people to work... most of them. But the Rexo-*Xwep-*Ywep-Med-Eng setup had no real weaknesses. They were prepared for everything and anything and never needed the aid of a specialized medic or engineer to keep fighting. They were a class unto themselves, and a hellaciously effective one, which is why they're still so common - it's the go-to setup. * = weapon of choice, though the standard set was typically HA and AV. I support a class based system because it doesn't force me to set up and level multiple characters to experience everything there is to do in game, while offering the specialization some here railing against the class system believes would be achievable by simply reducing the number of cert points one could have in PS1 which is frankly, the most ass-backwards thinking I can imagine on the subject, because we get classes anyway, only they're suggesting one class per toon. I have five words for these people: **** you, you are ******ed. I do agree classless systems are pretty awesome... in PvE environments. AI monsters don't bitch when killed by the flavor-of-the-month combo. Class systems are simply easier to balance in PvP and do in fact encourage teamwork. Complete self-sufficiency - like we see with the standard infantry set up in PS1 - only discourages team play and will NEVER promote it. There's just more power working as a group. And before anyone jumps on the one-man tank opportunity, they cost resources and are said to be rather fragile if struck from the proper angle (the rear.) They'll need real support to keep them from becoming rolling tombs. See also: Reavers and mosquitoes. This time around, it's only fair the rolling cannon can be single-manned seeing as the aircraft retain their higher tier firepower. Last edited by Littleman; 2012-07-04 at 06:52 PM. |
|||
|
2012-07-04, 06:58 PM | [Ignore Me] #74 | |||
Second Lieutenant
|
|
|||
|
2012-07-04, 07:04 PM | [Ignore Me] #75 | |||
Perhaps, although skill based games are still rare. Classless fps games have been popular for a long time and more and more games seem to follow that model, perhaps to bank on COD:MW's ability to customize your loadout, I know IW weren't the frist to invent that. Then there are games like Tribes: Ascend where you have a class based system really focusing on everyone having a particular role. Still seems like more of a design choice than anything else, but I might be wrong. I agree, PS2 is going to try and mix the two at the expense of the freedom you had in PS, in theory anyway I would still prefer that zerg scenario over allowing all players to say heal themselves. Then again we don't know just how appealing they will end up making medics, but I could certainly believe that more "zerg" players will pick purely combat oriented classes over support classes. I don't know how fresh the idea of having a classless system really is in the FPS genre. Seeing as games like the COD:MW series have been around for years. Skill based, well have there actually been any FPS in recent history that had a skill based system? I do agree that strict class based systems have dominated MMOs for a long time and in that respect I can see your point about the other systems being a breath of fresh air. And I do agree that less strict class systems, offering more varity in gameplay, and skill based systems have become more popular in the world of MMOs. But from what I've seen most MMOs use more of a hybrid class system. Of course I could be wrong in that observation.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-04 at 07:39 PM. |
||||
|
|
Bookmarks |
|
|