Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Fact or Myth: Vanu Blood is purple.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-11, 01:39 PM | [Ignore Me] #1 | ||
Master Sergeant
|
Sorry if there is already a post about this but I couldnt find one.
I was wondering does anyone knows if the game will launch with HA weapons? ie Jackhammer, Lasher, MCG. Or are they waiting to test them in beta... or release them later on as a weapons pack? Not seen much info about these weapons tbh. |
||
|
2012-07-11, 02:11 PM | [Ignore Me] #5 | ||
Master Sergeant
|
ya the staple HA and AV weapons will probably return. i would imagine we'll get to see some other new weapons as well. there seems to be a whole lot more weapon choices from what i've seen so far than in ps1. i think that will be very cool that there are more options. hopefully the pistols are a bit stronger too more in line with bf3 or bc2 where you can take a guy out with them if you sneak up on someone.
|
||
|
2012-07-11, 03:29 PM | [Ignore Me] #7 | |||
First Lieutenant
|
Heavy Assault should have access to LMG's, battle rifles(?), anti-vehicle weaponry, and classic "heavy assault" weaponry. Also, I believe the LMG/BR is a must have selection, with AV and HA competing for the second weapon slot? |
|||
|
2012-07-11, 03:32 PM | [Ignore Me] #8 | ||
Major
|
Launch? Yes.
Beta? Maybe. Soon. Ehhhhhhh. |
||
|
2012-07-11, 03:33 PM | [Ignore Me] #10 | |||
Major
|
I doubt they'll do it that way though... |
|||
|
2012-07-11, 04:01 PM | [Ignore Me] #11 | |||
First Lieutenant
|
http://wiki.planetside-universe.com/ps/Heavy_Assault Also note: there was evidence of there being a lancer cert, don't know why it's not in that list. Mind you, that's the E3 build, but I doubt they'd streamline the variations down to a single launcher. HA might be handled in a similar fashion, and that might mean an auto shotgun for the TR, just as an example. |
|||
|
2012-07-11, 04:06 PM | [Ignore Me] #12 | ||
Contributor PlanetSide 2
Game Designer |
I don't know if we've seen any confirmation one way or the other.
Although the more I watch the gameplay the more I question the value of those weapons. We might like them for nostalgia, but I have a hard time imagining why I would want a MCG over the LMG (Cycler ARV). It would have to be a lot better at close quarters combat, which might cut into the value of MAX units and weapons like the flamethrower. I'm not yet convinced PS2 needs those HA weapons in order to have great gameplay. They may even be a threat to it. |
||
|
2012-07-11, 04:28 PM | [Ignore Me] #13 | |||
First Lieutenant
|
I find it hard to believe it's taking them this long to work on underhand animations, but what do I know? I figure they're still debating the necessity of HA weaponry in PS2. Don't introduce them if you're just going to pull them from the game due to balance issues, right? |
|||
|
2012-07-11, 04:28 PM | [Ignore Me] #14 | ||
Lieutenant General
|
Last we heard they weren't in E3 because the animations weren't done. We've seen multiple SS's of the MCG, and all 3 HA has been mentioned at some point.
Sorry you guys couldn't nerf everyone's playstyles. Last edited by Bags; 2012-07-11 at 04:34 PM. |
||
|
2012-07-11, 04:32 PM | [Ignore Me] #15 | ||
Colonel
|
I'm actually hoping we all get a MCG, Jackhammer, and Lasher variant for release so everyone has the same opportunity to use different playstyles when they are advantageous.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
|
Bookmarks |
|
|