AGN Interview with Matt Higby Recording Posted! - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Looking for Squad
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > Auraxis Global Network [AGN]

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-07-15, 04:38 PM   [Ignore Me] #16
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Good show. Higby no wear shoes in office? lol. He indirectly answer your (mine) multi-monitor question when he said that chat boxes were movable.
Eyeklops is offline  
Old 2012-07-15, 04:42 PM   [Ignore Me] #17
Nemises
Sergeant
 
Nemises's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Great show guys!....great informative interview...

...those guys are pretty friendly to the community at large, Higby just seems to be able to talk non stop relevance...dunno how he does it...
Nemises is offline  
Old 2012-07-15, 04:56 PM   [Ignore Me] #18
Winfernal
Staff Sergeant
 
Re: AGN Interview with Matt Higby Recording Posted!


Great stream!
Winfernal is offline  
Old 2012-07-15, 05:23 PM   [Ignore Me] #19
Rivenshield
Contributor
Major
 
Re: AGN Interview with Matt Higby Recording Posted!


Dynamic SOE the size of which directly relates to other strategic stuff going on in the battlefield.... infiltrator cloaking that ranges in effectiveness and duration based on what you're carrying.... FUCK YEAH.jpg!

Random fond thought: If neither the Gals nor the spawn beacons can operate inside the SOE, then I believe that opens a distinct niche for a ground vehicle that *can.* Something small and concealable, with cert trees that unlock faster spawn rates, different categories of equipment that can be pulled, and perhaps even a cloaking bubble of varying effectiveness similar to the Infiltrator class..... and if they can shove it in close enough without getting blown up, more power to them....

What would we call it though?

/looks all innocent and stuff
Rivenshield is offline  
Old 2012-07-15, 05:38 PM   [Ignore Me] #20
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Nice work as always, really enjoyable to watch, the relaxed atmosphere between you guys and the devs is great to see.

My only comment is to have them earlier in the day - for us Europeans its tough for us to stay up so late, even on the weekends.
__________________
DviddLeff is offline  
Old 2012-07-15, 05:42 PM   [Ignore Me] #21
Aaron
Contributor
Sergeant Major
 
Aaron's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Lol, Matt has to reorganize his couches for AGN shows.
__________________
Aaron is offline  
Old 2012-07-15, 05:43 PM   [Ignore Me] #22
SixShooter
Captain
 
SixShooter's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Lots of good stuff here. Great to here about SOI's and also that they're considering moving the boundries out further around the edge of the cont. Great job Hamma
__________________



SixShooter is offline  
Old 2012-07-15, 08:46 PM   [Ignore Me] #23
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


I was pretty happy with the SOI answer as well I had some serious concerns with it. You can drop literally anywhere on the base right now.. you can't spawn on them if they are inside but that doesn't matter because there isn't quite as much "Inside" anymore.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Old 2012-07-15, 08:54 PM   [Ignore Me] #24
Galzus
Corporal
 
Re: AGN Interview with Matt Higby Recording Posted!


Very happy about Infiltrators being given the option of forgoing larger weaponry in favor of better permanent cloaking
Galzus is offline  
Old 2012-07-16, 12:47 AM   [Ignore Me] #25
kaffis
Contributor
Major
 
Re: AGN Interview with Matt Higby Recording Posted!


I would pay a dollar per set of comical Dev quick-voice macros. Two dollars for the Higby set.
kaffis is offline  
This is the last VIP post in this thread.   Old 2012-07-16, 01:15 AM   [Ignore Me] #26
Luperza
PlanetSide 2
Game Designer
 
Luperza's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Great show as always.
__________________
Margaret "Luperza" Krohn
@MargaretKrohn | Friday Night Ops

Note: All my posts are mine and mine alone. They have not been reviewed or approved by Sony Online Entertainment (“SOE”), and they do not necessarily reflect or express the views of SOE itself.
Luperza is offline  
Old 2012-07-16, 04:47 AM   [Ignore Me] #27
DirtyBird
Contributor
Lieutenant Colonel
 
Re: AGN Interview with Matt Higby Recording Posted!


I missed the first few minutes of the live stream, best of luck Marsman and hope to see you back soon.
__________________
DirtyBird is offline  
Old 2012-07-16, 07:36 AM   [Ignore Me] #28
Heaven
Master Sergeant
 
Heaven's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


I am really glad to hear about them thinking twice about the out of bound's sytem and letting it stretch out a few more hex'es of uncapturable arae before we get the message of doom. This was one of the only things I was truly worried about in planetside2.

The only reason I can see them not wanting us to go out further out over the ocean is because the water in game is not 100% how they want it yet (as said in the AGN video). I find that being able to go out of the map of the distance of a few more hexes will implement new stratagies for galaxys/libs and other aircraft like in ps1. plus this will feel like we have more freedom as the out of bounds system feels like were locked in box and pretty much comes up while still over land! Its really difficult to get across what I mean, but the freedom of being able to go out and fly over a bit of water away from the continent would feel so much better as whole.

Imageine ps1 with a out of bounds system, that would be terrible. ps1 lets you fly a pretty good distance before it stops you going further and thats what I like about it!
Heaven is offline  
Old 2012-07-16, 08:06 AM   [Ignore Me] #29
SurgeonX
Staff Sergeant
 
Re: AGN Interview with Matt Higby Recording Posted!


Great show as ever, thanks Hamma and Jenny.

I'm really happy with all the responses to the questions.
At this rate, PS2 really will smash PS into oblivion.
__________________

Want to browse through hundreds of PlanetSide 2 images?
Or just see what Higby eats for lunch?
Then click here
SurgeonX is offline  
Old 2012-07-16, 11:37 AM   [Ignore Me] #30
Reizod
Contributor
Master Sergeant
 
Reizod's Avatar
 
Re: AGN Interview with Matt Higby Recording Posted!


Yes, great show. Thanks Hamma for asking some good questions. I also got a kick out of listening to the Devs have a mini on the spot meeting.

One of the lingering questions I still have is, will there be TrackIR support for all of us flight jockies?
__________________
<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
Reizod is offline  
 
  PlanetSide Universe > PlanetSide Discussions > Auraxis Global Network [AGN]

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:30 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.