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2012-07-15, 05:23 PM | [Ignore Me] #19 | ||
Contributor Major
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Dynamic SOE the size of which directly relates to other strategic stuff going on in the battlefield.... infiltrator cloaking that ranges in effectiveness and duration based on what you're carrying.... FUCK YEAH.jpg!
Random fond thought: If neither the Gals nor the spawn beacons can operate inside the SOE, then I believe that opens a distinct niche for a ground vehicle that *can.* Something small and concealable, with cert trees that unlock faster spawn rates, different categories of equipment that can be pulled, and perhaps even a cloaking bubble of varying effectiveness similar to the Infiltrator class..... and if they can shove it in close enough without getting blown up, more power to them.... What would we call it though? /looks all innocent and stuff |
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2012-07-15, 05:38 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
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Nice work as always, really enjoyable to watch, the relaxed atmosphere between you guys and the devs is great to see.
My only comment is to have them earlier in the day - for us Europeans its tough for us to stay up so late, even on the weekends. |
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2012-07-15, 08:46 PM | [Ignore Me] #23 | ||
PSU Admin
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I was pretty happy with the SOI answer as well I had some serious concerns with it. You can drop literally anywhere on the base right now.. you can't spawn on them if they are inside but that doesn't matter because there isn't quite as much "Inside" anymore.
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2012-07-16, 01:15 AM | [Ignore Me] #26 | ||
PlanetSide 2
Game Designer |
Great show as always.
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Margaret "Luperza" Krohn @MargaretKrohn | Friday Night Ops Note: All my posts are mine and mine alone. They have not been reviewed or approved by Sony Online Entertainment (“SOE”), and they do not necessarily reflect or express the views of SOE itself. |
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2012-07-16, 07:36 AM | [Ignore Me] #28 | ||
Master Sergeant
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I am really glad to hear about them thinking twice about the out of bound's sytem and letting it stretch out a few more hex'es of uncapturable arae before we get the message of doom. This was one of the only things I was truly worried about in planetside2.
The only reason I can see them not wanting us to go out further out over the ocean is because the water in game is not 100% how they want it yet (as said in the AGN video). I find that being able to go out of the map of the distance of a few more hexes will implement new stratagies for galaxys/libs and other aircraft like in ps1. plus this will feel like we have more freedom as the out of bounds system feels like were locked in box and pretty much comes up while still over land! Its really difficult to get across what I mean, but the freedom of being able to go out and fly over a bit of water away from the continent would feel so much better as whole. Imageine ps1 with a out of bounds system, that would be terrible. ps1 lets you fly a pretty good distance before it stops you going further and thats what I like about it! |
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2012-07-16, 08:06 AM | [Ignore Me] #29 | ||
Staff Sergeant
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Great show as ever, thanks Hamma and Jenny.
I'm really happy with all the responses to the questions. At this rate, PS2 really will smash PS into oblivion.
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Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
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2012-07-16, 11:37 AM | [Ignore Me] #30 | ||
Yes, great show. Thanks Hamma for asking some good questions. I also got a kick out of listening to the Devs have a mini on the spot meeting.
One of the lingering questions I still have is, will there be TrackIR support for all of us flight jockies?
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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