Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: JeremyX: whats a n00b?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-16, 07:15 AM | [Ignore Me] #17 | |||
Staff Sergeant
|
I really like the sound of this. Was extremely worried that big-ass Galaxies and drop-podding would be the only means of respawning for attackers.
All speculation at this point ofc. |
|||
|
2012-07-16, 08:29 AM | [Ignore Me] #18 | |||
Colonel
|
However...as for the idea that drop pods will give a warning...they might give a delay, but a warning? Do we know that? Will there be an audible incoming drop pod sound? If not, and you are chasing a squad leader, chances are you won't look up unless there's a sound. |
|||
|
2012-07-16, 01:03 PM | [Ignore Me] #19 | ||
Contributor PlanetSide 2
Game Designer |
What we need is a voice macro for "Incoming Drop Pods!"
Ok on a more serious note, I would agree that some audible indication that a drop pod is coming down is important. Could give Infiltrators gadgets that help them hunt beacons, or give that to Light Assault as a role enhancement. |
||
|
2012-07-16, 01:34 PM | [Ignore Me] #20 | |||
Brigadier General
|
One thing that drop pods should not be is subtle. |
|||
|
2012-07-16, 03:42 PM | [Ignore Me] #21 | |||
First Sergeant
|
This all sounds perfect, devs listening to players, pretty amazing stuff. |
|||
|
|
Bookmarks |
|
|