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PSU: Rejected.
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2012-07-24, 01:57 AM | [Ignore Me] #496 | |||
Contributor Major
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It's the problem with most of these computer games these days, where every player is supposed to be "the great hero" of the universe. Makes me want to puke. I have no idea why the SOE folks would want to jeopardize the "combat on a massive scale" aspect of PS2 by slanting the emotional feedback toward antisocial killwhoring. Especially considering that without players there isn't a game to play at all. Eventually the majority of people will get bored of being farmed by the killwhores and they'll stop playing. Welcome to Planetside 1's tiny population. There are just too many other games (and things to do) out there to NOT emphasize community building game play over all else. Planetside 2 needs a strong community more than it needs any other aspect of its development. Period. Why? Because 100% of the game play requires other people. |
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2012-07-24, 02:01 AM | [Ignore Me] #497 | |||
Contributor PlanetSide 2
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2012-07-24, 02:18 AM | [Ignore Me] #499 | |||
Captain
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You can't force players to be useful to their team by de-emphasizing K/D. They'll decide that for themselves.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-24, 02:47 AM | [Ignore Me] #500 | ||
Private
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Simple agreement. As a PS1 vet I know we will rely upon a solid flow of reinforcements to hold a point or push into a base effectively - when a kill to death ratio is recognised and tracked players feel shy of the risk of dying, and will refuse to be the first man through the door, while specialising in long range weapons that keep them out of the shit.
Game design is essentially understanding and manipulating player psychology - there's more than enough evidence to be certain k/d ratio recognition influences players to more self-protective, less team-oriented attitudes to combat. |
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2012-07-24, 02:49 AM | [Ignore Me] #501 | |||
Sergeant
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And it remains that the metrics that are prominent will shape people's perceptions of what they're "meant" to be doing, so should be carefully selected to promote the USP of the game. A squad of K/D 1+ is gonna be able to better take and hold points and repel forces of greater size. 1v1 K/D marks the difference between elites and zerglings.[/QUOTE] |
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2012-07-24, 04:05 AM | [Ignore Me] #503 | ||||||
Corporal
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1. Having KDR makes people only care about KDR. This is not true. It may increase the likelihood of useless self preservation but this effect is debatable and mainly where we disagree. The debatableness of this point is what makes this an opinion. 2. People care about a death stat also only care about KDR. This isn't true either. A medic may care about heals per death or an infiltrator may care about hacks per death or maybe a transport pilot would care about deaths in his vehicle per minute of piloting a vehicle. Indent 2: 1. Caring about KDR does not necessarily mean you will value getting kills over getting objectives. Again, this effect is debatable as is KDR's causing of people to go lone wolf. Indent 3: 1. FUUUUUUUUUUUUUUUUUUUU. Spawn camping sucks. First, blowing up vehicles is more satisfying to a lot of people than blowing up doodz. This stat should be tracked too. And again, you are only using your opinions and experience to determine what showing KDR would do, as am I. We don't have any statistics or hard evidence. Indent 4: 1. Dying and spending time dead is the discourager to fighting losing battles, not a mounting death score in the stat screen. Thanks for giving me something to do. And yes, I know we will never convince each other. ...UNLESS YOU CONDUCT AN EXPERIMENT. Gogogo! For the good of the nation! Last edited by Mythoclast; 2012-07-24 at 04:12 AM. |
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2012-07-24, 05:52 AM | [Ignore Me] #504 | ||||
Sergeant Major
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2012-07-24, 06:55 AM | [Ignore Me] #505 | |||||||
Contributor Staff Sergeant
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I also reject the notion that because I am focused on efficiency that now I'm a "killwhore" or a "brainless monkey". With proper interpretation, high KDR might be seen as a bad thing for outfits, as they might see low objective points or other stats that contribute to their respective faction. A smart outfit would reject a player soley based on KDR, and perhaps another outfit might have value for said player.
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2012-07-24, 07:08 AM | [Ignore Me] #506 | |||
Second Lieutenant
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I deploy AMSes and Lodestars. As a driver I can't wear rexo. Without rexo I have one long holster. So, I carry a glue gun and not a weapon. Without my AMS - usually the first on site - OUR ENTIRE EMPIRE often has no forward spawn till the rest of the support players get their shit together. Without my Lodestar my outfit's armour (and anyone else nearby) gets shredded. Short supply lines = win. Lots of spawning bodies = win. Without AMSes and Lodestars you have long supply lines. So you lose. My Kills often are less than 5, most of them coming from driving over cloakers. My deaths are often in the 50s. Using this K/D ratio, everyone thinks I suck. If you add in my assists (often over 2000) all of a sudden you can see I'm one of the most useful people on my EMPIRE. Not my squad. Not my outfit. My EMPIRE. Ok, now please find for me in planetside 2 any stats at all anywhere relating to: Armour repaired. Ammo spawned. Assists. Spawns from my vehicles. Resurrections (I'm med+ too) Now, IF you manage to find these stats, how prominently are they displayed? Why aren't they the number one stat? Why can't I delete, remove or bury Kills and deaths because they are not important to me? Why can't I promote myself as doing a different job to the gunmonkeys? Why must I be measured in areas of performance that are irrelevant to winning the game? |
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2012-07-24, 07:16 AM | [Ignore Me] #507 | |||
Sergeant Major
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2012-07-24, 07:38 AM | [Ignore Me] #508 | |||
First Sergeant
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Please, before stating your opinion on a thread make sure you actually read the fucking post you are responding to, otherwise don't waste our time with an un-informed response. Reading through this thread I've realised most of the people disagreeing with it didn't even bother to read the whole thing. Shows a lot about them really, instant gratification for one, typical CoD kiddy mentality. And shows that they are willing to disagree with you and respond to you without even listening to you, and are therefore untrustworthy in any discussion. Last edited by MrKWalmsley; 2012-07-24 at 07:42 AM. |
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2012-07-24, 07:42 AM | [Ignore Me] #509 | ||
Second Lieutenant
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Seriously guys, I can't put this any more plainly; stats are in the game. Get over it.
If you find their existence upsetting and they somehow devalue your own self worth within a computer game then those are issues you ought to work on privately - or perhaps give PS2 a miss? They are currently pretty prominent - when you open the menu (from where you access every non-gameplay UI in the game - the first page you see is your 'Summary' page which will give you all sorts of interesting stats. So in case you missed, statistical tracking of your performance is in the game; start preparing mentally. |
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2012-07-24, 07:47 AM | [Ignore Me] #510 | |||
First Sergeant
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Last edited by MrKWalmsley; 2012-07-24 at 07:51 AM. |
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