Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Home of "The 404"
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-08-11, 10:47 PM | [Ignore Me] #61 | ||
Private
|
When the big outfits start posting their massive battles on youtube there will be thousands of bf/cod players switching over.
Back in 2003 I was a selfish cod junkie in my prime who had to be #1 on the end of round stats and it all changed when I got PS. I joined a 80 man outfit and found out that just holding the line near an outpost felt better than getting a high deathmatch score. One of the biggest underestimations is how meaningful the faction loyalty becomes. Add in loyalty to your outfit and if you have a few buddies in it then you won't be leaving the game anytime soon. |
||
|
2012-08-11, 11:21 PM | [Ignore Me] #62 | |||
CEO Sony Online
|
it's super hard to explain in words how much fun it is to take over a base after a 3 hour pitched battle. Until you've done one people don't get it. They are so used to playing round based FPS games that they can't think outside of that box. To me the way we preach the gospel of Planetside 2 is free-to-play. I base most of my gaming habits on what my friends are playing. Sometimes I lead them to new games and a lot of the time it's the other way around. Some times I catch trends early and sometimes I'm the last guy to the party. In this case if we make the game good enough (and we most certainly are) people will tell their friends and there will be no barrier to give it a try. |
|||
|
2012-08-11, 11:45 PM | [Ignore Me] #63 | |||
Master Sergeant
|
|
|||
|
2012-08-11, 11:52 PM | [Ignore Me] #64 | |||
__________________
Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
||||
|
2012-08-12, 01:02 AM | [Ignore Me] #68 | |||
Captain
|
And I know WW2OL and also keeping my eyes on Heroes & Generals by ex-Hitman guys. One last thing. Don't you think you're a bit overestimating the 'world reset' thing? |
|||
|
2012-08-12, 02:08 AM | [Ignore Me] #70 | ||
Sergeant
|
Silly question: why fight? To stop the terrorist and wacko scientist scum from destroying what we have built here for hundreds of years!
:P
__________________
Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. |
||
|
2012-08-12, 03:17 AM | [Ignore Me] #72 | |||
Sergeant
|
Yeah, I wrote up a lot of responses describing my experiences from watching Higby play around, about how it did not feel like that at all, and how it took time and determination to take a base. But screw it, it was easier to just do it like that.
__________________
Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. Last edited by Harasus; 2012-08-12 at 03:22 AM. |
|||
|
2012-08-12, 06:17 AM | [Ignore Me] #73 | |||
Lieutenant General
|
There's a lot of pride involved in not losing all bases and a lot of bragging rights involved in taking "enemy home turf". It's these fights that make you fight hardest are the most intense and where you throw everything you have at the enemy. And I'm not talking kitchen sinks here, I'm talking all the plumbing you can find. I'm afraid we'll never see that again in PS2 because you simply can't lock down territory. Continental conquest was like the end of a military campaign, allowing you to move on to the next. In PS2, I have no idea when I can "allow myself" to move on to other campaigns, other continents: "I'm not done here, can I ever be done here? Why am I even trying?". We will need a global, interrelated map eventually with a sense of ownership, invasions of enemy territory and a goal of global domination. When four bases is what enemy territory consists of and even that is unattainable... It's a bit despair raising and with despair comes apathy. Apathy would be the bane to any RTS gamer that tries PS2 for conquest. Last edited by Figment; 2012-08-12 at 06:23 AM. |
|||
|
2012-08-12, 06:18 AM | [Ignore Me] #74 | |||
Major
|
The answer IMO is yes they where won and ended but they also opened up for new conflicts. An ending of something can also be the beginning of something else. |
|||
|
2012-08-12, 11:02 AM | [Ignore Me] #75 | |||
Sergeant
|
I dunno. Definetely think we need some kind of long term goal. A lot of people are content though with unlocking guns and stuff, but that only lasts til you max out (usually) not very long. |
|||
|
|
Bookmarks |
|
|