2012-08-12, 04:29 AM
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[Ignore Me]
#10
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Contributor
PlanetSide 2 Game Designer
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Re: SmedBlog: Harvestable Resources
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Player harvesting was boring as fuck in EVE, it'll be boring as fuck in PS2. It was also boring in WoW. Herb farming or mining node farming - just how I wanted to spend my evening!
I know Smed's a big EVE fan, but there's a lot of extremely boring shit in EVE. Mining is at the top of the list to the point where it's only tolerable if you have a bot for it and most of the EVE economy is run by mining bots. Moon mining shifted things over to be a bit more interesting, so did the planetary stuff. That level of complexity is interesting, but the learning curve for that sort of stuff leaves a lot of bodies behind.
I like RTS elements, but any sort of resource harvesting needs to be automated. Players might have to set up the system, but there should be minimal time investment to maintain it and it should be more of an objective that can be optimized as opposed to something people actually spend time doing.
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Last edited by Malorn; 2012-08-12 at 04:30 AM.
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