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PSU: Don't you make me pull his pin!
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2012-09-01, 01:39 PM | [Ignore Me] #76 | |||
I was hoping that the flares would negate the A2A, but as it stands now, no dice.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-09-01, 02:13 PM | [Ignore Me] #77 | ||
Private
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The backhacking. Specifically, the ability to backhack anywhere at anytime. They did stick an adjacency rule in and it turned the game into a barrel of fun.... then it uh, reverted back to the old ways. I'm not against backhacking, just this whack-a-mole gameplay, especially since there is no warning that any of your territories are getting hacked.
Oh yeah, and NC overpopulation. NC is my side but it is not fun at all to simply dominate through sheer numbers, they gotta put a cap on or something, so I've moved to TR on a different server for now and am planning on testing the Vanu. |
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2012-09-01, 09:32 PM | [Ignore Me] #79 | |||
Staff Sergeant
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If their turning rate, fuel / speed and whatever is adjusted, then we will be fine. A flare can then get you out of a bad situation, but good piloting will always be better. |
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2012-09-02, 09:35 PM | [Ignore Me] #83 | |||
Private
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I think it is still to early yet in the beta for a lot of the balancing issues to be properly worked out.
Air may seem to strong right now when there is an average of like 50 people per Empire on a continent at a time but the game is suppose to be about MASSIVE warfare and needs to be balanced around that.
Balance issues need to wait till all the game mechanics are properly in place and available to test and there are enough players testing per server to get an idea of how things will really play out on a more grand scale. |
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2012-09-02, 10:37 PM | [Ignore Me] #85 | ||
Private
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Another example of how balance will change when the populations increase.
I've seen a number of people complain that aircraft can to easily hover and rocket spam ground troops. When there are 10 times as many aircraft in the air cause the populations are so much higher than they are atm, aircraft will not have such an easy time hovering in place or doing a slow strafing run cause there will be way more defending aircraft in the air keeping them engaged. I don't believe it is possible to balance everything for both small scale and large scale warfare. IMO the focus should be on large scale balance. |
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2012-09-03, 01:37 AM | [Ignore Me] #87 | |||
Corporal
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And 10 solo pilots farming 1/3 of an empires population is kind of a worst case scenario. You are right that things might even out once the AA-rocket for infantry becomes available. But it won't increase the impact and fun factor of AA maxes. And I honestly doubt it will be enough. What I've seen so far were mosquitos taking turns to do solo attack runs (and surviving). Once the airjocks manage enough teamplay to attack as packs or pull groups of heavier planes, things will only become worse for ground sloggers. PS1 was already a farmfest for Reaver pilots. And the PS1 Sparrow felt quite a bit more powerful than the PS2 Burster does now. |
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2012-09-03, 02:12 AM | [Ignore Me] #88 | ||
Master Sergeant
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my number 1 balance issue is aircraft and the lack of effective AA
the skyguard has bad recoil on top of the screen shake bug the AA for tanks (A30 walker) is horrible for AA (but awesome at everything else lol) because of massive bullet drop and bullet travel time meanwhile aircraft can instakill just about anything with their rockets |
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2012-09-03, 03:04 AM | [Ignore Me] #90 | ||
Corporal
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My biggest issue is with a light assault flying over head, dropping a c4 pack on you, and one shot killing a max unit. Should a pack of c4 kill most anything? Yes in real life, but it's an obnoxious game mechanic. If the c4 had to be carefully placed with a small timer... ok. But just whipping a glob of c4 at someone and detonating it... shitty mechanic.
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