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PSU: Resistance is futile
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[Ignore Me] #61 | ||
Contributor Major
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If you ignore what Higby said over and over again about the 5 minute player and the 5 year player, sure. But by all means folks, morph the context of that sentiment to whatever fits your ideals; "justify it in the end"... It's not like I was the one who made this statement dozens of times in public. Nope, that was the game's Creative Director, Matt Higby. Ah well, things change, but it's pretty sad if you can't simply admit that it's pay2win in this context...
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[Ignore Me] #63 | ||
Major General
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I thought that was actually going to happen via the Battle Ranks. So you'd have to get a certain battle rank until specific side-grades become unlocked. Then once unlocked you would then have to purchase the side-grade via the shop using Auraxium or Station Cash.
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[Ignore Me] #64 | |||
Staff Sergeant
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Same here, the link works now. http://www.planetside2.com/alpha-squad |
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[Ignore Me] #69 | |||
Private
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Last edited by ISVRaDa; 2012-09-07 at 01:21 PM. |
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[Ignore Me] #70 | ||
Its been known for awhile you can purchase weapons with station cash.
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[Ignore Me] #72 | |||
Contributor PlanetSide 2
Creative Director |
You're not buying any intrinsic advantage at all. You're just getting access to other playstyles (which you could also get through gameplay!). If we do our balancing correct (and we're not anywhere close to having it balanced yet i'll be the first to admit that) you'll be getting weapons that are "better" only due to situational and personal preference, not due to intrinsic power. Hence, you're not buying power or paying to win. |
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[Ignore Me] #73 | ||
Captain
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I want to buy it i really want. But i cant till EU is properly sorted out. I dont want to buy it to account that could be already flagged as EU one, and unable to play with it after transfer (no pro7 account for me).
So i just sit quietly and envy you all that can buy it. |
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[Ignore Me] #74 | |||
Private
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[Ignore Me] #75 | |||
Contributor Major
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Even the 100 cert points for the flares on a fighter mean the difference between being able to fly for more than 10 seconds or being summarily blow out of the sky by everyone with A2A rockets. No way a 5 minute player can compete in the air in this regard. None. It's just a quick lesson in futility. In the cases to which I am referring, it's a matter of the "haves" and the "have nots", rather than just being different. You can't call these balance issues, because unless you give the 5 minute player these things too, it's just not balanced. |
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