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PSU: Wanna see my spirit stick?
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2002-11-25, 01:17 PM | [Ignore Me] #34 | ||
Sergeant
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"considering its stage of development (beta)"
We're not in Beta yet, still only Alpha. Beta is when its released for bug testing to the public (or specially selected members therof). So till they start burning PS discs to test its still only Alpha far as we are concerned. And what he said above is true. I cant remember waht it was, or who said it, but I know somebody said something above that was true.
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http://www.geocities.com/tamashadow/ |
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2002-11-25, 01:28 PM | [Ignore Me] #36 | ||
Inventor of Dirt
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but thats sorta what Im hoping is there is some kind direct (indended) ground attack aircraft.
right now theres the skeeter (multi-purpose) and the galaxy (transport). I've yet to see (as goes for everyone) anything relating to ...oh, say the role of the A-10 Warthog (tank buster). Thats definitely an aircraft I'd surely be looking to, but so far havent seen anything that lends itself to that particular anti-vehicle air-to-ground attack role.
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In God we trust. Everyone else, keep your hands where I can see them. Last edited by xuur; 2002-11-25 at 03:19 PM. |
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2002-11-25, 01:35 PM | [Ignore Me] #37 | ||
I'm with the Vanu
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The reaver has a heavy chaingun on a turret and AP rockets, it could bust tanks. Galaxy used to have the 75mm's that could proably hurt thanks, or you could land on them....not it is proably just as affective against said tanks (they kill you either way) and has better point D against skeeters.
Last edited by Tobias; 2002-11-25 at 02:43 PM. |
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2002-11-25, 03:04 PM | [Ignore Me] #39 | ||
Inventor of Dirt
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works for me. I'm hoping we'll start getting a few juicy tid-bits before too long, unless they truly want to wait until its released to start giving out more detailed info...or even at least a few new screens.
xuur, future Thud pilot.
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In God we trust. Everyone else, keep your hands where I can see them. Last edited by xuur; 2002-11-25 at 03:19 PM. |
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2002-11-25, 10:10 PM | [Ignore Me] #40 | ||
PlanetSide Dev
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How many of you played UO back in the bad ol' days right after release?
Well...Archery used to be REALLY powerful. So powerful, that everything else looked stupid in comparison. Then one day, the UO team decided to reduce the power of arrows. The forum post that went up the next day said "Man...you turned our arrows into NERF ARROWS!". And thus, the process of "nerfing" was born. Basically, to a dev team, and in most communities, "nerf" = "reduce the power of something in game". And that's usually annoying to folks because they built their characters to best embrace the current rule set so they could be powerful within the scope of the rules. When devs change those rules, and invalidate some of the careful character balancing going on by the players, then the players scream "NERF!" at the dev team because they (somewhat reasonably) hate that process. So...as developers...we try really hard not to "nerf" anything anymore. Of course, the "anti-nerf" (the process of bringing everything else up to the power that balances out the overpowered item/weapon) is pretty much just the same thing as nerfing, but it annoys less people because it's more deceptive. It basically still "nerfs" that original item, but through the guise of strengthening everything else...which a lot of players like because it seems good for their characters. Anyway...very long story describing something you probably already know. But that's why I spoke about the Galaxy change not being a nerf. We actually made it better at succeeding at what it was designed to do...which is to successfully get a squad, intact, to a point on another continent. Air vehicles were wreaking havoc with Galaxies, so we strengthened them against air vehicles. We'll keep shoring things up during beta as we find various issues... ...and hopefully avoid the nasty nerf beast after release.
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Dave Georgeson Sr. Designer, Planetside Sony Online Entertainment |
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2002-11-25, 10:42 PM | [Ignore Me] #42 | |||
Lieutenant General
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P.S.:Yes i'm very anxious to play it, how can you tell? |
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2002-11-26, 12:28 PM | [Ignore Me] #45 | ||
Sig Mastah!
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Players are pretty savvy to proxy nerfing these days too, SmokeJumper. You guys just do what you need to do to make the balance right, and ignore the inevitable cries.... Unless it's me crying, then it's probably justified
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[ Been a while, desu ne? ] |
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