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PSU: It's what's in the water.
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2012-09-22, 12:30 PM | [Ignore Me] #17 | ||
Major General
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I don't think the GAL spawn ability should be removed. It should require teamwork to enable the spawn point though.
Hacker Cert: Galaxy air pad clamps |
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2012-09-22, 04:05 PM | [Ignore Me] #21 | |||
Lieutenant General
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Noticed people on PS2 forums were thrilled by the effects of the change. Still afraid of pure Sundy transport role being competed out. So still prefer a pure ams. Galaxy spawning should IMO be limited to squads (at most platoon) rally point. That would interfere least with the hot drop role and avoids AMS obsoletion. That would make them have their own niche without bringing the entire empire. Role definition is important, otherwise in half a year we are back where we started. |
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2012-09-22, 05:31 PM | [Ignore Me] #23 | ||
First Sergeant
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So cert it and use it, its only 5 cert points. There is a lack of them because people who came into the game don't realize how useful the AMS was. They always just assumed it was a bad idea because it was from PS1 and all the vets wanted it. We need to smack them and show them that everything from PS1 wasn't as bad as everyone makes it out to be.
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2012-09-22, 08:34 PM | [Ignore Me] #27 | |||
That's actually the point you were making in a thread not so distant. EDIT: Also 10/500... I'm after a good start. |
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2012-09-22, 09:18 PM | [Ignore Me] #28 | ||
First Sergeant
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I've been pumping points into the Basilisk guns for the sundy hoping they provide more protection than they do right now. Im up to the second cert of increased ammo capacity. The other guns for the sundy in the store don't seem that appealing when trying to deal with air/veh and infantry.
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