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2012-10-15, 06:47 PM | [Ignore Me] #113 | ||
PlanetSide 2
Level Designer |
The artist accidentally added a collision mesh to it so he could click it in the editor and drag and drop it into the biolab. He's removing the collision so you actually walk in it not on it. Removing collision will also remove the bullet holes that you can put into it as well.
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2012-10-16, 12:07 AM | [Ignore Me] #115 | ||
Mrs. Hamma
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Originally I asked Arclegger on AGN not to cut his hair until water was added. Then later on it was changed up to release, since the original promise was met I decided to let him cut his hair.
Water or Release whichever one came first! We've got water! |
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2012-10-16, 12:09 AM | [Ignore Me] #116 | ||
PSU Admin
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Honestly the hair is becoming a real issue in the office. People have a hard time working because Cleg's hair is such a monstrosity.
As a result, the removal of said "Clegghair" will benefit our all to a speedier release. I'll be collecing the hair and selling at at SOE Live for $5 a strand so be sure to pick one up! :P |
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2012-10-16, 12:11 AM | [Ignore Me] #117 | |||
PlanetSide 2
Level Designer |
Dreams do come true. |
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2012-10-16, 12:13 AM | [Ignore Me] #118 | |||
PlanetSide 2
Level Designer |
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