Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We <3 devs.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-10-20, 02:26 PM | [Ignore Me] #16 | ||
Contributor PlanetSide 2
Game Designer |
Players have already formed opinions and I know many players who want to be able to use SC and not have character wipes. That is effectively what release means for this game. I think those two things will bring back many players. Aside from the occasional hiccup the game has been quite smooth for a long time.
March would be too late IMO as by then there would be many fatigued players who want to not unlock the same certs and just pay money for the guns. The release date seems good as it is right before holidays when gamers typically have a lot more free time. If it didnt launch then we'd see a player drop during this time. Instead I think we'll see a big increase. There are a few critical things to fix that I believe can be done by 11/20. The rest...is after. Continents take time and will be ongoing (keynote confirmed 3 more). Balance will be ongoing forever. If they waited til it was perfect it would never ship. So the real question I would ask is - what do you think is ship critical that you fear wont be ready by 11/20? |
||
|
2012-10-20, 03:22 PM | [Ignore Me] #17 | ||
Private
|
Um. When they release it will it be like BF3, and most modern games? By that I mean, will they release it, patch it once or twice to make you think they appreciate your purchase, then piss off to next year's poorly made sequel?
From what I have seen, I think they plan on making their money on customers continuing to play the game after the initial launch... If that is the case (unless they aim to make no money at all), then why on earth would anyone in their right mind think that the release date is when development stops? Maybe I don't know this developer as well as you lot, but it seems that release date is only going to give us more things to access, and you'll be able to buy other stuff. This isn't some AAA title in which you buy it on release date for $60 and have to wait until the next game to see any improvements. |
||
|
2012-10-20, 03:48 PM | [Ignore Me] #18 | |||
Captain
|
|
|||
|
2012-10-20, 03:51 PM | [Ignore Me] #19 | ||
Lieutenant General
|
The point is that once you are "released" changing things even for the better makes things a lot less acceptable. Not just when it goes wrong, but the expected quality becomes more important and experiments with systems and revisions are to be implemented correct immediately. Since that is impossible, people will get upset sooner.
Imagine the Sunderer and AMS are split up post launch; you just put in all these certs and suddenly it was all for nothing. So you would have to come up with compensations, resets, etc. anyway. Worse is that you will get reviewed as delivering the full game. Any flaws then will be exagerated by the press and therefore contribute to the image the game has for new players. They would have to make it very clear what their plans for the first two years are in terms of continued development. |
||
|
2012-10-20, 03:53 PM | [Ignore Me] #20 | |||
Captain
|
|
|||
|
2012-10-20, 05:02 PM | [Ignore Me] #21 | |||
__________________
|
||||
|
2012-10-20, 05:24 PM | [Ignore Me] #22 | ||
Corporal
|
This game is not really where I thought it needed to be to be released. From the choppy mechanics to the map just flat out sucking and the huge list of other stuff. No mine fields? No spitfire turrets? How much drastic change can they do to the code once the full game is released?
It hardly has all those things they said will make it feel more "Planetside like" once implemented. Right now, we are playing BattleField with Planetside skins and a microtransaction store. I'm not trying to be negative here, but I am genuinely disappointed. I was one of those people who kept playing being told the Planetside stuff was coming. Ah well. At least PS1 will be free. Free for as long as I can handle having NC scat MAXS fly around the sky using the pull hack. |
||
|
2012-10-20, 05:28 PM | [Ignore Me] #23 | |||
Second Lieutenant
|
|
|||
|
2012-10-20, 05:39 PM | [Ignore Me] #24 | ||
Corporal
|
I also think that it is being released too soon, but SoE is probably at the point where they need to start making money off the game. As a positive note, no more character wipes is sure to go over well with the community.
If the devs continue to proactive approach of refining the game after launch, I will be happy to throw money at them to help improve the game even more. If development goes the way Planetside 1 did, SoE won't see much of my money.
__________________
|
||
|
2012-10-20, 06:12 PM | [Ignore Me] #25 | |||
Major
|
Heavy Assault weaponry. We have no Striker, no Lancer, no Phoenix, and these JHs, Lashers, and MCGs are a motherfukkin' joke. |
|||
|
2012-10-20, 09:47 PM | [Ignore Me] #29 | ||
Major General
|
Nah, they'll just fire Smed. Might be good too. Don't forget though, they are also currently working on EQ Next. If you remember, or didn't know, PS1 was released a year before EQ 2. Now the same thing is happening again...
|
||
|
2012-10-20, 10:22 PM | [Ignore Me] #30 | |||
First Sergeant
|
What, get this game out the door and ship the Devs off to work on EQ Next? |
|||
|
|
Bookmarks |
|
|