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PSU: Note to self: never pod drop in front of an enemy mech....never
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2012-11-18, 07:09 PM | [Ignore Me] #1 | ||
Second Lieutenant
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just found this....... so fing funny , im in tears.
http://www.youtube.com/watch?v=go9zh...ature=youtu.be |
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2012-11-18, 07:54 PM | [Ignore Me] #6 | ||
Poor Cain. First he gets killed by Rita Repulsa in D3 and now he gets teamkilled by a vanu sniper.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-11-19, 04:13 AM | [Ignore Me] #12 | ||
Sergeant Major
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Now that you have proximity voice chat which is awesome BTW, have you ever thought of expanding it for like Everquest Next?
When a player speaks, have their avatar lips move and do limb animations. Loud voices can make the animations more pronounced, like if someone is yelling. And you could expand it even further to have some voice modifications: lower or raise pitch, add echo, further sound processes that can make a character sound evil. Audio processing could be done client side. This would add a great deal of immersion like: Last edited by Buggsy; 2012-11-19 at 04:15 AM. |
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