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Old 2012-11-28, 06:47 AM   [Ignore Me] #16
EightEightEight
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Re: Client Mods not allowed


I thought Higby was using SweetFX but the guild mate that told me about the thread said that it has mysteriously disappeared
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Old 2012-11-28, 05:21 PM   [Ignore Me] #17
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Re: Client Mods not allowed


Abducted during a dark night! Conspiracy!
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Old 2012-11-28, 05:24 PM   [Ignore Me] #18
Rahabib
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Re: Client Mods not allowed


you know I never looked, but is there a report player function somewhere in the game?
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Old 2012-11-28, 05:25 PM   [Ignore Me] #19
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Re: Client Mods not allowed


/report player
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This is the last VIP post in this thread.   Old 2012-11-28, 07:00 PM   [Ignore Me] #20
CyclesMcHurtz
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Re: Client Mods not allowed


Originally Posted by EightEightEight View Post
I thought Higby was using SweetFX but the guild mate that told me about the thread said that it has mysteriously disappeared
He brought it up with the graphics team and they made adjustments to the renderer afterwards.
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Old 2012-11-29, 12:07 PM   [Ignore Me] #21
Shogun
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Re: Client Mods not allowed


but will something be done about the ugly fog?

or will we get some more options like the ultra texturequality?
i was able to set textures on ultra during beta, but after release, changing them in the ini file doesn´t seem to do anything any more.
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Old 2012-11-29, 12:15 PM   [Ignore Me] #22
duomaxwl
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Re: Client Mods not allowed


Originally Posted by Shogun View Post
but will something be done about the ugly fog?

or will we get some more options like the ultra texturequality?
i was able to set textures on ultra during beta, but after release, changing them in the ini file doesn´t seem to do anything any more.
[Rendering]
GraphicsQuality=5
TextureQuality=0
TerrainLOD=5
FloralDistanceScale=2.000000
ShadowQuality=3
RenderDistance=999999.000000
Gamma=0.000000
MaximumFPS=120
UseLod0a=0
OverallQuality=-1
LightingQuality=5
EffectsQuality=5
TerrainQuality=5
FloraQuality=5
ModelQuality=5
MotionBlurQuality=5
BlurQuality=5
AOQuality=5
AmbientOcclusionQuality=5
ParticleQuality=5
VerticalFOV=61
FloralLOD=5
EffectsLOD=5
ParticleLOD=5
ParticleDistanceScale=2.000000
EffectsDistanceScale=2.000000
FogShadowsEnable=1
MotionBlur=1
VSync=0
AO=1
GpuPhysics=0
Found this on the official forums earlier today. I definitely see GPU under the bottleneck area of the FPS more than CPU now with the exception of the biggest fights.
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Old 2012-12-05, 09:00 AM   [Ignore Me] #23
Voodeux
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Re: Client Mods not allowed


Them removing the option of SweetFX was a total downer. It sucked going back to playing with the shitty drab colors.
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Old 2012-12-06, 11:43 AM   [Ignore Me] #24
Jakobud
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Re: Client Mods not allowed


FYI for everyone, I PM'ed Twist (the SOE dev who posted about bannable mod's) about SweetFX specifically and he replied to me with this:

We would warn before any bans were associated with this. The problem with SweetFX is that it could be modified in various ways to achieve an advantage. As it is distributed now, it's relatively harmless.

We know some people use it, we would give warning before black listing it.
I can post a screenshot of this if you would like.

So it sounds like at the moment SweetFX is okay to use and they would give a warning before banning people for using it.

UPDATE with Screenshot:


Last edited by Jakobud; 2012-12-06 at 11:47 AM.
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Old 2012-12-06, 11:28 PM   [Ignore Me] #25
Hamma
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Re: Client Mods not allowed


Interesting.
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