Originally Posted by Alareth
It's DX9.
DX9 was written before the proliferation of multicore cpu's and wasn't designed to use them. If there were DX10 or 11 versions of the client a lot of the cpu bottleneck issues would go away.
|
DX9 does have a few big differences in the threading model and other architectural changes but to say that using DX11 would "fix" things is vastly oversimplifying the issue.
[Sent from the outskirts of the Oort cloud]
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work.
[ I speak for myself, not my company - they speak on their own ]
|