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2013-01-03, 03:13 PM | [Ignore Me] #16 | |||
Private
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Average day without double exp I can score 20k exp/hr in a mag, average day driving a sunderer and babysitting the combat front I'm lucky to get anywhere near half that. These are with boosts and minus double exp weekend, of course. Which one am I more inclined to do? edit: I should also add, people often TK sunderers now if they want your spot. It's bad. Last edited by yadda; 2013-01-03 at 03:19 PM. |
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2013-01-03, 03:14 PM | [Ignore Me] #18 | |||
First Lieutenant
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Do you at least have a tentative date when Smedly is going to provide us that January Update with a time line he mentioned back at the begining of December??? I also requested the next "Command Center" focus on future changes and vision for PS2, T-Ray replied "Easy enough". Just looking for an approximate "when" we can hear something now that the team is getting back from the holidays?? |
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2013-01-03, 03:15 PM | [Ignore Me] #19 | ||
Contributor General
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I don't know. I agree with a lot. I don't agree with the meatgrinder thing which kind of contradicts what we've been saying about lack of defendable bases.
And KDR. I think we've just got to live with that, it's there and people will play to maximise one and minimise the other. That's human nature. The problem is that there's nothing else. When the point comes that the meta-game arrives and therer is a reason to fight beyond KDR then it will (hopefully) be different. |
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2013-01-03, 03:15 PM | [Ignore Me] #20 | ||
Contributor PlanetSide 2
Game Designer |
I can't comment on the exact things that will be worked on. That is for Matt and Smed to reveal. Smed posted in a December state of the game that a plan is coming in January for players to provide feedback.
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2013-01-03, 03:22 PM | [Ignore Me] #23 | ||
Lieutenant Colonel
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I figured as much. I look everyday for an update on whats going in next patch. No more speculation or 6 years "wants list". While I watch my outfit roster have less and less people on.
I can only be personally entertaining for so long! Plans won't cut it I think, action is needed. Also, Please pass this around. http://www.planetside-idealab.com/index.shtml Last edited by MrBloodworth; 2013-01-03 at 03:23 PM. |
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2013-01-03, 03:52 PM | [Ignore Me] #28 | ||
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Yadda said; "Average day without double exp I can score 20k exp/hr in a mag, average day driving a sunderer and babysitting the combat front I'm lucky to get anywhere near half that. These are with boosts and minus double exp weekend, of course. Which one am I more inclined to do? I should also add, people often TK sunderers now if they want your spot. It's bad." Yadda hit it pretty much on the head for me. I do think the WHINING is at Critical Mass. I still hold onto the idea that Smed & Hig are true fans of PS1. Ultimately, the proof is in the pudding. Changes need to be impemented asap to turn gameplay towards a more compelling play style. I remember that PS1 got VERY Boring ..... but it took two years and BFR's to bring on my malaise. I want PS2, not PS1. There's much to be done, and time is of the essence. Improve base design. Provide a LOT more real estate for Infantry to conquer & hold & fight over - real estate which is predominantly free of MBT & Air SPAM. Allow for complete Continental-Lock, so there's more "End-Game" feel for those who need it. Don't punish the losers - reward the winners - but don't go OP with the perk(s) for a Cont-Lock. (I always liked being able to pull a Mag for my empire - they look better when not in Purple Spandex) . Also, I think the old AMS with "Cloaking" was better. We still could sniff them out, but (in hind sight) the cloaking helped minimize spamming. Sundy's are big ol' beached whales.... . Last edited by Chaff; 2013-01-03 at 04:01 PM. |
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2013-01-03, 03:57 PM | [Ignore Me] #29 | |||
Private
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-Someone brings out a single aircraft, within a minute you see dozens of AA MAX units and skyguards pop up like a horde of parents fighting over the last barbie doll. -Anyone repairs the turrets, and you have a dozen MBTs dialed into that exact spot and you are lucky to get a couple shots off before it is destroyed again. Then they wait, not for the engineers to get there, but for them to finish repairing. Even if they have clear line of sight to take them out, they wait for the guaranteed xp. -A lone light assault jumps up on the top of the tower and starts jumping around to kill people. Not to distract from the ground assault, but just to get the kills. If they get taken out, it really does not matter because they probably got a few people before someone got them. -A couple guys get in and start capturing a point, not to finish the fight, but to ambush the people coming to respond. From my experience, most of the time, the defenders get tired of the siege and leave, or someone finally gets the zerg distracted enough that they move on. For the most part, only the outfits that really want to capture the base will do so, or the zerg will just roll over it. I have not yet witnessed a scenario where the defenders were able to wear down the attackers enough that they were forced to withdraw. Not that it has not happened, but I believe it is the exception and not the rule. |
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2013-01-03, 04:16 PM | [Ignore Me] #30 | |||
First Sergeant
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