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Old 2013-02-21, 11:40 AM   [Ignore Me] #16
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by Qwan View Post
They look cool but the question is will they do the same damage as the turrets that we have now. Looks dont take out air, damage and hitting the target is what makes them deadly.

Little do you know..
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Old 2013-02-21, 11:46 AM   [Ignore Me] #17
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Re: New AA Turret: T-Ray Tweet.


Missile turrets a nice idea in principle; hope they don't screw air v ground balance too much though; I'm feeling that this is not too far off being where it should be right now. Maybe shorter flare cooldown will be needed?
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Old 2013-02-21, 11:54 AM   [Ignore Me] #18
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Re: New AA Turret: T-Ray Tweet.


Really Assist..... you used a Motley Crue video to get your point across.
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Old 2013-02-21, 12:09 PM   [Ignore Me] #19
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by Assist View Post
they need clouds in this game, weather, wind, etc!
That would be very cool. Rain on Amerish and snow storms on Essamir?
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Old 2013-02-21, 12:18 PM   [Ignore Me] #20
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by satori View Post
That would be very cool. Rain on Amerish and snow storms on Essamir?
Aye, but I wouldn't hold my breath. They've been talking about a weather system for a looooong time
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Old 2013-02-21, 12:28 PM   [Ignore Me] #21
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by psijaka View Post
Maybe shorter flare cooldown will be needed?
Or give us flares with "ammo" (nothing too ridiculous, just give us one flare per cert level in the "magazine"). If people want to spam lock ons, let us spam flares in return.

At least then I might be able to do some dogfighting without being chased 2km by someone who doesn't know what a nose gun is every 10 minutes.
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Old 2013-02-21, 12:50 PM   [Ignore Me] #22
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by Qwan View Post
Really Assist..... you used a Motley Crue video to get your point across.
I know if I was an artist I'd be listening to that while working! :P
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This is the last VIP post in this thread.   Old 2013-02-21, 12:56 PM   [Ignore Me] #23
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Re: New AA Turret: T-Ray Tweet.


Just going to leave this here... http://www.planetside-universe.com/m...ac37be28a1.jpg
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Old 2013-02-21, 01:01 PM   [Ignore Me] #24
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Re: New AA Turret: T-Ray Tweet.


That does make me a bit horny. Not sure about the placement, though.

What would be interesting is letting defending engineers decide which they want up - either via upgrades or replacements.
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Old 2013-02-21, 01:02 PM   [Ignore Me] #25
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by satori View Post
That would be very cool. Rain on Amerish and snow storms on Essamir?
As if my FPS could get even lower.
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Old 2013-02-21, 01:07 PM   [Ignore Me] #26
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Re: New AA Turret: T-Ray Tweet.


Originally Posted by Evil Redrum View Post
what's with the desktop icons?
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Old 2013-02-21, 01:17 PM   [Ignore Me] #27
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Re: New AA Turret: T-Ray Tweet.


Higby did that back before Beta to disguise his desktop as people were reading way too much into the icons when he posted pictures.
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Old 2013-02-21, 01:18 PM   [Ignore Me] #28
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Re: New AA Turret: T-Ray Tweet.


Oh I am looking forward to seeing it in action.
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Old 2013-02-21, 01:56 PM   [Ignore Me] #29
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Re: New AA Turret: T-Ray Tweet.


Hmmm - i like flack turrets. They arent particularly effective but they are fun.
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Old 2013-02-21, 02:23 PM   [Ignore Me] #30
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Re: New AA Turret: T-Ray Tweet.


If there are two kinds of AA turret maybe that will finally allow the devs to start differentiating air targets a bit more in terms of what weapons are good against them.

It really annoys me that the exact same weapons are good against a Fighter as are good against a Liberator or Galaxy. The Larger aircraft are by far the biggest and least agile units in the game. Even though they have a higher end speed than something like a tank, they take much longer to turn around to get away from a deadly threat.

I really hope they use the opportunity of multiple AA turrets to give air units a serious distinction in what weapons are good against them. It's just silly that Fighter and Galaxy get lumped together for the purpose of what's a good weapon against them, since obviously anything that has a reasonable chance of hitting a fighter is practically impossible to miss a Galaxy with. That's like if MBTs and ATVs had the same armor just because they are both on the ground.

Last edited by Rothnang; 2013-02-21 at 02:24 PM.
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