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2013-02-26, 10:38 PM | [Ignore Me] #3 | |||
Colonel
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edit: didn't see you meant feedback on the current changes, nevermind
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2013-02-26 at 10:39 PM. |
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2013-02-26, 10:46 PM | [Ignore Me] #4 | |||
Master Sergeant
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Ultimately I think hotspots and instant action is more about getting joe casual into a place where he can have fun. On that line my friend's main problem with instant action is that you can do it once, then it's done. If he drops into an area that wasn't a good drop, or a battle that was good but then is won or lost quickly, he's stuck. It wouldn't be an issue at all if he dropped into a bad battle, died and then could pick himself up and go somewhere else, but right now with how things work he often finds himself unable to figure out where to go or what to do because the instant action timer is up and there isn't really any other means to find a fun fight for him. |
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2013-02-27, 09:24 AM | [Ignore Me] #5 | |||
Sergeant Major
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However, and this may answer your question... what filter? The UI isn't really explained anywhere. I just look where the most bubbles are and IA there. |
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2013-02-27, 11:53 AM | [Ignore Me] #7 | ||
Contributor Lieutenant Colonel
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To me, they function most like the old hotspots in Planetside, where they show the exact area of the fight and to some extent, the intensity.
I have found that they don't always update/refresh as quickly as I'd like. That is to say, they'll still be going off fast and furious when the fight is winding down. All in all though, brilliant. |
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2013-02-27, 02:13 PM | [Ignore Me] #8 | ||
Staff Sergeant
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I agree with people who don't think they give enough information or are clear enough as to the meaning.
Generally speaking it will tell you there is something going on at a place (when it updates properly), but not enough to make a good decision on spawning/heading there. I think it would help to tie it to weapons fire so that the size and quantity of the bubbles reflects what's actually going on. You'd have tiny rapid ones every time x amount of infantry fire off in a given timeframe and large slower ones for tank fire, for example, so that it's a visual representation of the sound of the battle if you will. |
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