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2013-03-04, 11:37 PM | [Ignore Me] #46 | |||
PlanetSide 2
Game Designer |
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Margaret "Luperza" Krohn @MargaretKrohn | Friday Night Ops Note: All my posts are mine and mine alone. They have not been reviewed or approved by Sony Online Entertainment (“SOE”), and they do not necessarily reflect or express the views of SOE itself. |
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2013-03-04, 11:55 PM | [Ignore Me] #47 | ||
Major
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I read "training" as learning to do something, Like learning how to aim and shoot effectively with new weapons and scopes. Like learning to assault a tower as a team and shoot a target in a moving tank.
I see this area as a boon to not only newbies but old hands as well. Nice to see a tutorial is in the pipe. THAT will really help the newbies. |
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2013-03-05, 01:51 AM | [Ignore Me] #48 | |||
Private
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Also kinda surprised that it's face backwards. Eliminates all those intimate "manhug" moments on 2 seater quads in other games like Arma. Guessing it replaces Turbo though? |
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2013-03-05, 02:13 AM | [Ignore Me] #49 | |||
Private
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Last edited by MrKwatz; 2013-03-05 at 02:14 AM. |
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2013-03-05, 03:49 AM | [Ignore Me] #50 | |||
Sergeant Major
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Thanks for the VR update, looks awesome! For people confused about what the VR room actaully is go look at the PS1 VR room, I think some people are taking 'training room' to literal in the tutorial sense, Its a practicing room.
Also with how the photo was taken on the flash directly behind the VS character all I could think was... Stupid Sexy Vanu
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Last edited by Koadster; 2013-03-05 at 04:00 AM. |
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2013-03-05, 04:26 AM | [Ignore Me] #51 | ||
Captain
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Nice. The new map/deploy screen looks allready much better with just that one pic i saw. :J
And the VR looks like like a good groundwork for a proper new player introduction (Will it have a drill sergeant? There has to be one barking at new players!). Two questions though (because these two things really annoy me in the map/deployment area): - Will we be able to use keys to switch loadouts? Because i still saw these awful pull-down menues there...i want to run to a terminal, push "1" "2" "3" etc. and go, not fiddling with tiny pulldowns. - Will we be able to set waypoints while being dead/in deployment? Often you notice a "better way" when being dead, or you want to mark the area you died in. Both is currently not possible, but should be. Last edited by Babyfark McGeez; 2013-03-05 at 04:27 AM. |
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2013-03-05, 06:57 AM | [Ignore Me] #52 | |||
Major
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2013-03-05, 06:48 PM | [Ignore Me] #59 | ||
Corporal
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It's a good first step I suppose...
But it really doesn't do anything Tutorial-wise to prepare players for just how porous bases are and thus how undisciplined & luck base the positioning in this game really is. What little habits exist for minimizing those issues, can't be learned/refined in this "training" area rendering it somewhat moot IMO. |
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2013-03-05, 07:44 PM | [Ignore Me] #60 | |||
Contributor Lieutenant Colonel
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There is a tower in the VR for new players to familiarise themselves with. Surely you don't expect every base layout to be in there do you? And as an old player I'm looking forward to getting in there myself. |
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