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2013-03-14, 03:23 AM | [Ignore Me] #17 | |||
Colonel
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If you stick to the hex system please implement a 3D map. This was brought up during tech test that a 2D map really limits the player's visualization of where vehicles are and soldiers are in a 3D world. A 3D map would also allow the hex system to follow bridges and tunnels and exist at different elevations in the world and overlap seamlessly without the issue that 2D maps cause.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-03-14, 04:17 AM | [Ignore Me] #18 | ||
Feedback:
Let's start with saying that everything not mentioned is OK or at least is neutral. Now let's go in for the "good" and "bad" part Good:
Bad:
Anyway props to the "mappers"! Last edited by NewSith; 2013-03-14 at 04:22 AM. |
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2013-03-14, 04:46 AM | [Ignore Me] #19 | ||
Like this a lot; huge potential.
If you look closely at the map there do appear to be some illogical connections, but also I suspect that a lot of clever stuff is going on here; especially around the major facilities. We'll only really know when we get to play it. Hopefully they will sort out the illogical stuff, and make connectivity follow roads etc (or modify the route of the roads to suit the connectivity!). Good times ahead! |
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2013-03-14, 04:52 AM | [Ignore Me] #22 | ||
the picture is bad....
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-03-14, 05:20 AM | [Ignore Me] #24 | ||
At this point how can anyone say the Devs are not listening. Just because they don't change or fix every issue right now doesn't mean it couldn't work and they aren't thinking about it down the line. A lot goes into making games, frankly I'm amazed we are seeing so many changes so quickly based on feedback. Looking more and more like planetside 1 every day!
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2013-03-14, 05:40 AM | [Ignore Me] #25 | ||
I am playing George Frideric Handel's Messiah as I type this, I am that excited
A more complete view of PS2's lattice system. More meaningful facility benefits. The coming of the near mythical test server. While this won't be all that I believe is required, the potential is enormous. This right here may very well make me come out of retirement! One quick note. I would like to see more defensible positions around each of the factions' border, akin to the one north of Hvar. I am really looking forward to seeing how you guys end up changing Indar to better allow for this new system.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-14 at 10:10 AM. |
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2013-03-14, 06:08 AM | [Ignore Me] #26 | ||
Sergeant
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Great news and good way to approach this.
Love the fact that you are taking out the variable capture timers - finally we're going to get some Planetside moments back in the game. The new players will wet themselves when they get to experience these last minute recaptures / gal drops by a proper organised team. Proper co-ordinated teamplay will now be possible All systems have pros/cons - some of which you don't work out until you try them. With a test server we should be able to iron out the big issues GJ Malorn / Devs |
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2013-03-14, 08:21 AM | [Ignore Me] #29 | ||
Master Sergeant
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This is a giant leap in the correct direction. Obviously it will need refinement but that's what the test server is for.
Well done Mallorn and the dozens and dozens of other voices that were begging for this kind of structure. Well done SOE for finally taking the advice on board. This will bring vets and players jaded with the mindless free for all back to the game. It will give small and medium sized Outfits a role. |
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2013-03-14, 08:34 AM | [Ignore Me] #30 | ||
Contributor General
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I agree with everyone who commented. This is a giant step in the right direction.
I'll be interested in seeing: - what length the timer is, I'd want it to be long enough for resecure battles to occur and to bring back the "Yes!" when a closely fought capture or resecure is achieved. - what the new base benefits are, I'd prefer something that hurts or conversely really boosts your empire. e.g. extra health/armour/loss of special abilities for troopers |
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