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2013-03-18, 02:50 PM | [Ignore Me] #16 | |||
First Sergeant
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Secondly, any outfit with less than 200 members is going to struggle to get 1/4th of their member base online at a single time. |
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2013-03-18, 03:00 PM | [Ignore Me] #17 | |||
Sergeant Major
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Now the winning team has to split the purse 48 ways... so that greatly diminishes the value of a "professional" level competitors - so now its more amature league, which is ok I suppose. So unless SOE is doing really really well, this is just another in game ladder that has a MLG sticker slapped on it. No "pros" are going to take this serious. Then theres the whole, lets get 48 people to show up for matches, so now we are down to maybe 2-3 teams that can play each other. so yea, Higby is really quiet about details, and it makes me think they really haven't thought this through enough. I mean why half ass the announcement if you dont know how its going to work. Last edited by Rahabib; 2013-03-18 at 03:03 PM. |
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2013-03-18, 03:16 PM | [Ignore Me] #18 | |||
Sergeant
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2013-03-18, 03:17 PM | [Ignore Me] #19 | ||
Contributor First Sergeant
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I just read the article - very interesting. I also just watched some of the MLG Dallas finals and I have to agree with Kidriot that the Starcraft 2 matches are hands-down the most exciting to watch.
I agree that if we're going to get the same amount of excitement into a Planetside 2 match then we'd need a top-down observer cam much like what Kidriot describes. Also the idea of having a mix of 'home bases' and capturable outposts is really good. I think these ideas would take a lot of work to get right. But if they could be implemented - Planetside 2 would be an absolutely awesome spectacle for e-sports. Sonny |
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2013-03-18, 03:27 PM | [Ignore Me] #20 | |||
Contributor Major
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What about the weapon balance? Is this specific to infantry or does this include limiting vehicles? |
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2013-03-18, 03:38 PM | [Ignore Me] #21 | ||
Contributor Lieutenant Colonel
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250 v 250 is more like it! I suppose I could get behind something like that.
That should really showcase the scale and potential of this game instead of looking like some kinda Battlefield knockoff with this platoon vs platoon bit. |
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2013-03-18, 03:38 PM | [Ignore Me] #22 | |||
Contributor Major
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I think people understand that MLG is for a rather specific player group but those same people don't seem to understand the level of dedication required for it. It's a competition level league that you have to earn to be a part of, not be given it. Sure everyone has a chance to be apart of the ladder and ranking system, but make no mistake people will be forming outfits specifically for MLG PS2, just like is done in other games. Think of the number of players who play Starcraft 2 for example, think about how many of them are part of MLG. Everyone has a chance, only those crazy good, sometimes no-lifers, are the ones who really go far in it. You really should read the article, it's what this thread is about. Last edited by Assist; 2013-03-18 at 03:41 PM. |
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2013-03-18, 03:52 PM | [Ignore Me] #23 | ||||||
Sergeant Major
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no where does he address where it fits in with MLG as far as online only (ladder is - we know this) or in person (finals as most other MLG games). The only real info we have is:
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2013-03-18, 04:09 PM | [Ignore Me] #24 | ||||
Contributor Major
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I also disagree with your assessment that it won't attract high competition players. Sure it's not going to pull some guy whose top in his specific game, but it will attract plenty of 'professional' gamers. |
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2013-03-18, 04:17 PM | [Ignore Me] #25 | |||
Contributor Lieutenant Colonel
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If you want to make an impact in esports why not change it up and go the three way. Is it not possible to do this in esports and compete in PS2 the same we do day in and day out? With faction loyalty that's something I would watch. |
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2013-03-18, 04:21 PM | [Ignore Me] #26 | |||
Sergeant Major
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I am not sure how "likely" it is to be exactly like that.
It will attract high competition players who happen to already play Planetside 2. You wont see the level of dedication to it that you see for SC2, LOL, or more realistically COD or CS. Not for station cash and not for online only billing. I know they wont pay for 96 plane tickets - I bring it up because thats what it would take to be a top game at MLG and to get noticed. Otherwise its just another game on Gamebattles. Last edited by Rahabib; 2013-03-18 at 04:25 PM. |
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2013-03-18, 04:21 PM | [Ignore Me] #27 | |||
Sergeant Major
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The reason that works on a Continental scale is that you have predictable resources in numbers and unpredictable in the sense that you never know when someone is going to show up. There's a 2000 Continent sliced up into 3 and that's usually enough to hold the line in an evenly populated continent. Now, if you make it 48v48v48 you can guarantee one team will get dominated. I think it would be far more interesting to watch same faction battles, NC vs NC, etc than it would be to watch a 3 way turn into a 2v1 (which it easily could). You want to make the game as viewable as possible and a 3 way is counter-intuitive in that sense. |
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2013-03-18, 04:30 PM | [Ignore Me] #28 | |||
Contributor Lieutenant Colonel
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Its not like say BF3 where you change teams at the end of map. |
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2013-03-18, 04:55 PM | [Ignore Me] #29 | ||
Contributor Lieutenant Colonel
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Unfortunately, I have to agree. I know...it just doesn't seem like Planetside if you cut a faction out to focus on the faction v faction fighting but it's been proven that 1v1v1 is susceptible to tag teaming (intentional or not.)
http://i.imgur.com/MQtPf.png I dunno if anyone's at work or not but it's probably best if you don't click that link if you get offended easily by lewd sexual acts. HINT: It's from the Old Oshur event. Last edited by bpostal; 2013-03-18 at 04:56 PM. Reason: Clarity, disclaimer |
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2013-03-18, 04:56 PM | [Ignore Me] #30 | ||
Contributor PlanetSide 2
Creative Director |
Some more details for you guys to answer a few of the questions popping up in the thread. We'll have a more complete release of all this plan, and of course we'll be changing and iterating it based on feedback from all of you throughout the development - but just to put a few things to rest.
- The people working on the systems to support eSports are NOT the same guys who are working on fixing performance issues. We have dedicated staff for it and the skill sets don't really overlap, so we're not "giving up" performance fixes/optimization bandwidth to get this stuff. If game development were a car dealership, it'd be like being upset about the finance guys working on figuring out loans while the mechanics shop has a queue - totally different specialties and you really wouldn't want them "helping" each other out. - We're currently planning on doing 5 people live at the events, 4 squad leaders and 1 platoon leader, as the article speculated. - It will support inter-faction fights, so you will be able to test your badass TR outfit against another badass TR outfit. - We have discussed doing 3-way fights. It's something we're really interested in, but it has a lot of what-ifs to work out, it might be something we do for a later phase. |
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