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2013-04-18, 11:59 AM | [Ignore Me] #46 | ||
Contributor PlanetSide 2
Creative Director |
Yeah, we had to pull out this change at the last minute due to some bugs it was causing and it didn't get cut from the update notes. This change is still coming, but not this update. Patch notes will be updated soon to remove this line item. Sorry about that, we've wanted to put this change up for a while, but keep running into problems with it!
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2013-04-18, 12:02 PM | [Ignore Me] #48 | |||
Captain
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ps. id still pay station cash for underslung mcg. Last edited by moosepoop; 2013-04-18 at 12:06 PM. |
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2013-04-18, 12:07 PM | [Ignore Me] #51 | |||
Captain
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*waves wad of cash Last edited by moosepoop; 2013-04-18 at 12:17 PM. |
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2013-04-18, 12:39 PM | [Ignore Me] #52 | |||
Sergeant
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I think GU7 marks the beginning with a new era for PS2, along with the lattice systems coming up. |
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2013-04-18, 01:07 PM | [Ignore Me] #53 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-04-18, 01:26 PM | [Ignore Me] #54 | ||
Captain
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I just tested my t7.
Firing from the hip got really nerfed now! There is no point using laser sights anymore, because you can't hit anything firing from the hip! Laser sight or not. But now you no longer need to be stationary to fire the gun, what is awesome! I think you can still skip the rotation animation using the old exploit of pressing down the sights button immediately after pressing the fire button, but with te fire from the hip nerf and considering you still keep the accuracy from firing from the hip, this exploit is no longer useful, maybe in very close combats. So, the laser sights is no longer so use, you just use extended mags and can fire on the move, well I can't say I am happy, because Ai am using laser sights since day one. But I will not complain either because now I can use extended mags and be happy. Also, with the new capture timer on the map, I can easily do my flight plan to arrive in all bases seconds before the capture just to get the points! Just tried it today and it is awesome! Maybe I will no longer have a 1/5 attack/defense ratio that my outfit always complains I like to defend, we will just load up a galaxy and fly for those captures!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-18, 02:19 PM | [Ignore Me] #55 | ||
Those things that are supposed to pop out of the Lasher when you fire are not there. I mean, it looks like they've been removed or something. You can see the new interior part of the gun, though. The ammo cartridge is also missing. It's invisible. xD
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2013-04-18, 02:26 PM | [Ignore Me] #56 | ||
Contributor General
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I like the slider in settings for chat box opacity (unless it was added in previously and I've only just noticed it).
Also what happened to the length of capture timers, I've seen one for 16 minutes! Were they changed or is it just that now we see the numbers we've just noticed how long it can take in extremis. |
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2013-04-18, 02:46 PM | [Ignore Me] #58 | ||
First Sergeant
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A lot of good changes for a relatively small patch. My faves are definitely changes to grenades and the Pounder... I would've preferred, however, they fixed the lock-on ability for the launchers like the ML-7 rather than simply remove it when used against turrets.
It would be useful if launchers in dumb fire had an adaptive, projected rangefinder in and out of scope that told players which direction to lead in a target, and when to launch. Though not as effective as a lock-on feature, they would at least allow players who don't have that capability a fair chance of hitting stationary and moving targets, even if lock-on is too far. |
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2013-04-18, 03:24 PM | [Ignore Me] #59 | |||
Major
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So I played with the Artemis (VS scout rifle) for a while in VR, and was underwhelmed by the initial balance pass. Using the same attachments (comp, grip, 3.4x), the Solstice-SF carbine outperforms the Artemis at all ranges, when I would expect a scout rifle to remain effective to ranges beyond those of a carbine.
The faster projectile and 4 extra bullets are nice, but IMO the weapon is not accurate enough when firing in bursts (or the individual bullets are too weak).
HS/NV and a less obstructive reflex sight would be some options for the same attachment slot. Last edited by Fenrys; 2013-04-18 at 03:35 PM. |
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