Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Planetside ruined my life
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-05-30, 04:19 AM | [Ignore Me] #16 | |||
Second Lieutenant
|
I hope the devs actually read that thread, it's quite long by now with many repeats. |
|||
|
2013-05-30, 05:30 AM | [Ignore Me] #17 | |||
the light assault doesn´t have to choose between c4 and jetpack the ha doesn´t have to choose between mines and shield so why should the engineer have to choose between its ability and mines? and you might not have noticed, the terran republic also has engineers! it´s not that this is a benefit for only one side, so where´s the imbalance? if there is anything wrong with the engineer, it´s that the ace can´t switch between more blueprints and you still have to choose between ai and av turrets in advance.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
2013-05-30, 05:49 AM | [Ignore Me] #18 | ||
Contributor Lieutenant Colonel
|
Or even better, hit NUMPAD ENTER when the annoying spammer is talking and showing up on screen, it will mute just him.
No need to take the sledge hammer approach |
||
|
2013-05-30, 12:17 PM | [Ignore Me] #21 | |||
You used to be able to drop both and have 2 boxes, but they fixed that, so maybe it is certed. Haven't checked that in some time.
__________________
|
||||
|
2013-05-30, 12:25 PM | [Ignore Me] #22 | |||
Second Lieutenant
|
I would have preferred for them to keep it in. Because for anyone not certed into free bonus XP (read: Mines) they should at least be able to drop dual ammo packs. It helps the team! |
|||
|
2013-05-30, 04:24 PM | [Ignore Me] #23 | |||
Master Sergeant
|
Dude..... DUDE!!!! DUDE!!! YOU ARE MY HERO!!! Also you guys are idiots for bitching about the turret>ammo box feature. Js. Last edited by WSNeo; 2013-05-30 at 04:26 PM. |
|||
|
2013-05-30, 04:41 PM | [Ignore Me] #24 | ||
Contributor PlanetSide 2
Game Designer |
Also your video had me make a task to add that press-shift-to-hold-breath and stabilize scope to the Infiltrator class abilities panel in the tutorial. So hopefully that will help new player infiltrators be better informed on how to snipe effectively.
Not sure if that's a good thing for those of us that hate snipers though |
||
|
2013-05-30, 04:47 PM | [Ignore Me] #25 | |||
even if it supports the bad mechanics
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
2013-05-30, 05:06 PM | [Ignore Me] #26 | ||
Contributor PlanetSide 2
Game Designer |
The Redeploy hotkey was added in GU04 as part of VR. Idea was that it could be used to get back to the main facility instead of having a bunch of teleporters out in the zone. And it is convenient for when you aren't in VR, so was all around a good add. The Tutorial teaches the redeploy key as a nice way of having the player respawn, so two birds with one stone. Wanted them to learn it in the tutorial so new players know how they can get back to someplace familiar if they are ever stuck in geometry or out in the middle of nowhere.
And of course the Instant Action hotkey was added as part of the tutorial to help new players learn the quick and easy way to get into the fight rather than being buried in the map. Those two make a nice set for helping players get around more conveniently that are easy to teach. |
||
|
2013-05-30, 05:09 PM | [Ignore Me] #27 | |||
Major
|
I believe they stated that the dual ammo boxes was unintential. So they removed the ability to put 2 out at a time. They allowed us to retain the option to change your turret into an ammo box without taking the ammo box as a separate slot. Then changed the cert for ammo boxes to fall under the IA turret specifically. The AV turret has it's own label and cert tree now. I am fairly sure that the certs do impact the turret ammo box, but I have no clue why the regular ammo box is still there. Last edited by Dragonskin; 2013-05-30 at 05:10 PM. |
|||
|
2013-05-30, 05:55 PM | [Ignore Me] #29 | |||
Contributor Major
|
|
|||
|
2013-05-30, 07:29 PM | [Ignore Me] #30 | ||
The ammo box is clearly different from the other consumable deployables. It's obviously an alternate use of the ACE that makes the turret. Same placement action and same animation.
It's not that it shouldn't be the alt fire, it's that it shouldn't have been put separately in the equipment slot.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
|
Bookmarks |
|
|